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Prepare yourself for a bit of mental whiplash with this episode. The bulk of the show consists of an interesting interview with Lewis Castle, one of the cofounders of Westwood Studios and a driving force behind the Command & Conquer series. The intro, on the other hand, is rather less informative as the Retronauts East crew was in a particularly punchy mood that day. So prepare yourself for a combination of off-topic nonsense and insider insight. That's, uhhh... the Retronauts difference?

The Retronauts East crew offers a (very) loose overview of Westwood Studios' Command & Conquer series as a lead-in to Jeremy Parish's interview with Westwood founder Louis Castle on the creation of the original game (among other topics).

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Normallyretro

Have a great holiday, Retronauts crew!

Eric Plunk

Shout out to the Boomblox games. I spent quite a bit of time with them. Also he had mentioned working on a Battle of Shiloh game. Fun fact: I grew up living 5 minutes from Shiloh National Military Park. Bloodiest battle of the Civil War and darn proud of it! :P

Anonymous (edited)

Comment edits

2021-08-30 08:19:16 I loved Command & Conquer first time I played it. I had never tested Dune or other RTS games before it, but earlier I was really into quirky war games with “small men” like Cannon Fodder and Desert Strike. C&C felt like an evolution of those, rather than some dry grid based war game. And I had never felt a gaming thrill quite like having an army of enemy tanks overrun my base setting up these last stand, Alamo type situations. And the intricate intro movies were definitely a selling point too. Red Alert was the entry I spent the most time with and the franchise peaked there for me. Then Starcraft came along eventually and married the same concept with better art, music and world building. C&C is a really important game and I still love the RTS genre.
2019-12-29 11:45:16 I loved Command & Conquer first time I played it. I had never tested Dune or other RTS games before it, but earlier I was really into quirky war games with “small men” like Cannon Fodder and Desert Strike. C&C felt like an evolution of those, rather than some dry grid based war game. And I had never felt a gaming thrill quite like having an army of enemy tanks overrun my base setting up these last stand, Alamo type situations. And the intricate intro movies were definitely a selling point too. Red Alert was the entry I spent the most time with and the franchise peaked there for me. Then Starcraft came along eventually and married the same concept with better art, music and world building. C&C is a really important game and I still love the RTS genre.

I loved Command & Conquer first time I played it. I had never tested Dune or other RTS games before it, but earlier I was really into quirky war games with “small men” like Cannon Fodder and Desert Strike. C&C felt like an evolution of those, rather than some dry grid based war game. And I had never felt a gaming thrill quite like having an army of enemy tanks overrun my base setting up these last stand, Alamo type situations. And the intricate intro movies were definitely a selling point too. Red Alert was the entry I spent the most time with and the franchise peaked there for me. Then Starcraft came along eventually and married the same concept with better art, music and world building. C&C is a really important game and I still love the RTS genre.