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With this episode, we've now explored 20 years of SEGA arcade greats. (And some not-so-greats... but mostly greats.) This final chapter of our SEGA saga takes us up to the year 2000 and a whole lot of games you probably know better from Dreamcast. Ben Elgin and Benj Edwards join for this rootin' tootin' hootenanny of coin-op nuttiness. This is prime SEGA, with all the over-the-top voices and music that entails.

By my count, this is also the 300th crowd-funded episode of Retronauts! That could be a little off, but in any case, THANK YOU for your support. Your support makes this podcast, and also our ability to have a roof over our respective heads, possible!

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Eric Plunk

Wow, 300. It’s been an honor to be backer since day 1. Congrats!

Normallyretro

This! Is! Retronauts!! .....(worth it)

Jared Blankenship

Been listening since the 1up days and I still have all of the episodes from Episode 1 in 2006 to this one. Excellent podcast and I've always been a big fan. Congratulations Retronauts! It's good to see that things seemed to have worked out going the Patreon route!

Anonymous

To be honest, I wasn't sold on these Retronauts East episodes at first, but now I absolutely love them. This retrospective on Sega arcade titles has been great!

retronauts

Thanks for bearing with the east coast crew as we found our podcasting sea legs.

Jason H.

Great episode and congrats on 300! Really enjoying this east coast lineup, and looking forward to the teased Phantom Menace episode, even it takes another 300 to get there!

Aleisha

Congrats on 300! And I'm always excited for Retronauts East episodes. I love the west coast guys, too, so it's a win for me regardless. If only there was a Retronauts North and Retronauts South, too!

Eric Plunk

Lol @ “The Cracker Box”!

Anonymous

Great episode! I LOVE the exuberance and bright colors of this era of SEGA games. I have wonderful memories of so many titles you discussed on this podcast. We had a Scud Race at my local arcade and it absolutely knocked my socks off first time I saw it. It had none of the blocky polygonal jaggies of the Model 2 or System 11 and just looked so incredibly polished. The cars had shining metallic surfaces. For me it was the biggest graphical leap in a racing game since Ridge Racer. The sit down Lost World cabinet was really intense (and difficult), and I agree that it probably didn't have the depth of a Time Crisis. Those graphics though. That T-Rex jeep chase was an amazing set piece and it felt like Jurassic Park. (Raw Thrills recently did an arcade sequel that pretty much plays the same.) Never got into House of the Dead as it felt so incredibly cheap and difficult. Virtua Fighter 3 I missed in the arcades, and the port was a little rough on the Dreamcast where Soul Calibur ended up stealing it's thunder. VF3 is notable because of it's uneven stage topography and slopes going up and down. An interesting gameplay experiment that 3D fighting games sadly abandoned. I played the pc port of Last Bronx and found it a solid fighting game with a grittier look. And while I never spent much time with Virtual On, the mecha designs are SO gorgeous! I love those characters and I hope SEGA bring them back. As for the Crazy Taxi template, I remember playing Harley Davidson that felt very similar. A personal favorite of this era is LA MachineGuns, the sequel to Gunblade NY. Incredibly satisfying shooting with mounted machine guns, and enemies that roll around and blow up bit by bit as you fill them with lead. Also shout out to The Ocean Hunter which was essentially Lost World with a nautical theme, but quite scary and intense! :)

Anonymous

Another Retronauts East means it's another work day made a little brighter by Benj (and of course Jeremy and Ben). Speaking of Sega, Crazy Taxi is definitely my favorite arcade game during this time. It was the only proper arcade game available at Gatti Town (low rent mid-Western Chuck E Cheese) when I was a teenager when my school took us there. I got a lot of playtime out of it, and I was so stoked when Akklaim ported it to GameCube a few years later. I still play it every now and then. It's a true classic.

Kevin Bunch

It went unmentioned in the podcast near as I can tell... but man, I really want to try Planet Harriers. Dreamcast era Space harrier sequel with Opa Opa as a secret character? It's a travesty it's overlooked by sega at large and basically unemulated.

retronauts

Planet Harriers was 2000, so it just missed the cutoff. It's one I'm reaaaally hoping shows up on Sega Ages.

Milton Allemand

When I think about the Dreamcast era or Sega's software I get really bummed. So much great unique software that went underappreciated by the general public.

SilverHairedMiddleAgedTuxedoMask

Just for future reference Jeremy is accidentally right when talking about the SCUD. The SCUD was a Russian made ballistic missile used most famously by the Iraqi Army to launch at Israel and Saudi Arabia during the Gulf War. The SCUD's worked but the missile the US pitted against it, the PATRIOT missile designed to intercept them had an abysmally low success rate, almost 10%. Granted it wasn't designed for that purpose and the Iraqi's themselves messed with their own SCUD's and inadvertently made them more unstable and thus harder to hit. Apparently during the Second Iraqi War in 2003 better technology meant that PATRIOT missiles could intercept SCUD's with much higher accuracy.

Anonymous

It's really too bad. I wonder what sort of sales Sega would have needed to see to continue top level IP production for the system. Personally, I'm thankful that I got to ride that wave when I was most impressionable, and that when the system died, I got the fast and hard closure that I needed to stop spending every night immersed in video games. It was an unhealthy hobby for a long time -- I think that I needed the 'death of a friend' to move on.

Jonathan Brownlee D'Urban Davies

I wish I had been able to experience the Dreamcast when it was fresh and new. Ah well, at least Shenmue I & II have been remastered so I can see what all the fuss is about.

Anonymous

Great episode, and really a great series. I dig these long explorations. BUT, I gotta say that the prospect of a Phantom Menace episode is super exciting. I first got into Star Wars during the lead-up to episode 1 and the games were a big part of that. The N64 game Battle for Naboo was especially formative because it was my first experience being a part of a online community. I was a part of the Plat Hunt, a collaboration of folks who worked to discover the requirements for the game's secret Platinum medals. I can't overstate how important that was for the game's community. I hope you guys dig into that aspect of it and I'm always happy to provide more info if you're curious.