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Often, our episodes are packed so full of stunning facts and dangerous takes that we rarely have time to give you, the listener, a voice. Hence, our annual listener mail episode: your yearly chance to write in and ask us our semi-expert opinions. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Dave Rudden and Chris Antista as the crew runs down the best Virtual Console releases of 2017, and answers your burningest questions.

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Anonymous

Ogre battle 64 is pretty good. Really similar gameplay to March of the Black Queen, if I remember correctly.

Anonymous

First off, new Patron here! Love the show and glad to be able to chip in. On a possible arcade resurgence: why isn't the VRcade a thing yet? Is it just too clumsy an experience to commercialise? The cost of the hardware and space required for something like the Vive are the two main factors hindering its broader uptake, but this is surely the closest thing to a modern arcade cabinet. Perhaps these places exist and I haven't heard about them, or perhaps it just isn't a communal experience, but it feels to me like a perfect fit. I'd like to imagine John Carmack is working on a more compact and streamlined 'cabinet edition' as we speak. On younger generations' approach to retro games: I'm 25, so maybe not the target demo for this question. Much like your letter writer, my first console was a PS1, although I had access to an N64, Saturn, Mega Drive and PC. My approach to all media is that historical context is an important bedrock for discussion, so I like to force myself to experience things, although I am very easily distracted. I'll make myself play ugly games with awful controls if I can rationalise it as something important or totemic to the broader history and culture of games. I do really suck at 2D platformers though, and find them much more of a challenge (both controls wise and interest wise) than something like Resi with its tank controls. I don't consider myself bad at games; I play on hard as a point of pride. But games that are purely focused on the mastery of inputs have much less of a draw to me than those that are story or puzzle driven. I don't know if that's symptomatic of my era though, or just a personal preference - and I do still love games like Crash Bandicoot, which doesn't really fit in either of those boxes. On the best controller: I love the 360, the PS4 and the Switch Pro controllers, but for me it's the Gamecube, no question. Nothing has touched it for either utility or comfort, and the triggers are super satisfying. It has its quirks - the C-stick is fun but weird, the D-pad is spongy, and it should have had two shoulder buttons - but there's a reason Nintendo has supported it on every subsequent console. Finally...I'm going to retract the mini Lara/Laura Croft rant I'd written, because I should know better. But for me the pronunciation was drilled home through famous cricket player Brian Lara, who had a series of passable licensed video games. And no - famous cricket player is not an oxymoron. :)

David Winn

Just want to jump in here to say that Jeremy is wrong and the whale parts of Moby-Dick rule. Also, porn followed HD DVD over Blu-ray, so we shouldn't overestimate its influence.

Anonymous

Sorry, that comment was more of a blog entry. I'll be more concise in future (or save it for the mail bags).