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Not sure that I can name this pre-release, but game is pretty near to release, so I think it can be a pre-release ^^

I think I will not write full list of changes that happened during the year, because if I will - there will be few pages of text ^^"

(I think later I anyway will try to write full changelog during this time just for my own interest, so I anyway will show you what have changed for this year in discord or somewhere else)

Guys, thank you all that you still believe in me, and still with me during this one of the hardest years for me!!

This is your link to the build - v0.89p5 ZIP 

I hope you'll enjoy new build! ^~

Main feature of this build is skins mechanics, it mostly planned for Legendary Heroes tier, but anyway some of this features is still available to swordsmans tier too!
Also there is few secret costumes which is can be unlocked by special codes which I will not told to anyone, (even for Legendary heroes, but they anyway have special button to unlock all these, but they anyway will not know this codes)
Because I want you to find it by yourself, it'll be a challenge, very hard challenge to get each of this codes, I only can say where you can find this codes:

One of them I hidden in the other game, only the hardest players is able to get it

Second one I hidden in most challenging build of lora, build where lora have her own banana suit! Those who can beat this challenge deffinitely prove that they can have this suit! (Or maybe even better suit)

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Shinen San

Quick question. Is there a way to reduce the A fill value? I know that you can reduce V fill value by taking a bath in the gallery room, but the A value remains the same. Is that intended?

Shinen San

And another one: can you please explain what the orb in the save file data refers to? It seems to go up as you use the futa attack on enemies, but I can't seem to get it above 20%. To complicate things, sometimes using that attack causes a spontaneus game over, not sure what that's about as it isn't explained in game aside from vague clues not to overuse the Overload.

Octopussy

Hmmm, this parameter should reduces faster in bath too, it's weird, I'll check it

Octopussy

Orb means corruption level of overload mode, it's good if you can't increase it above 20% Hmmm, if you get game over sometimes in overload mode, maybe somewhere colliders bugged, can you describe when you get this gameovers? with which monsters? maybe their colliders bugged