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There is version 0.83

Link - ZIP 

What added/changed/upgraded:

  • Animation of "rescue" from dangerous situations - earlier Lora just has been teleported to the "safe point", but sometimes happened that player not react in time and Lora fall into the spikes 3 times in a row, now rescue animation lasts for 1 second with special effect, so player will be able to stop holding the button
  • Added animation of closing doors instead of game over, because by a story - in every really dangerous situation Lorain was not get killed, and she was being teleported by her mechanisms to her "mind zone" (gallery/laboratory) to safety, so Ice wyrm, or twins, or slime boss or spikes can't kill the Lora, but yes by story when Lora get's huge damage she would be teleported at her base
  • Upgraded animation of attacks in overpower mode
  • Slight changes in jumping animations
  • Added "Gallery" text under the Gallery crystal (finally)
  • Changed formulas for counting of EroModule variables (Now they would counts by other way, I still testing that)
  • "Mind zone" (Gallery) Has been reworked - please say if you want that I add or remove something to this zone, If it fits I will difinitely add it ^^

But of course this version is mostly filled with bugfixes:

  • Some fixes in Gargoule AI (they should not freeze the game now, early it happens sometimes when they tried to find path to the Lora)
  • Glowing at levels windows in the level chosing menu was fixed
  • I tried to fix bug with lines and gaps between tiles, I already doing near to ~15 different methods, at this moment it is looks pretty fixed, but maybe not fully, you also can check 1,2,3 levels of ice location and check which method better, there is 3 best of them, anyway I still will test them and chose one lately
  • Now Lora would not run when you enter the monster or clothing chosing in gallery
  • Some fixes with Lora falling during some dialogues

Sad news - also to fix some problems for patrons who have Lora lagging and flying over the tiles instead of staying or running, and for those for whom game won't launch I changed main Javascripts, ingame architecture, and updated Unity to stable version, so - sorry guys, we all lost our save files, now they are useles, but "Legendary Hero" tier anyway have ability to open all levels
But for everyone other - you, like me (I do this for the tests) will need to complete game another one time, hope that in future it will not happens again, anyway this is are not final version so wiping of save files still can happens
Again sorry T^T
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Next update will be with integrated EroModule by 70-100%, it will be close to 25 October, but before that here will appears something else ^~ 

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Comments

ZN Employee

Cool, keep up the good work. I don't see lost saves as big deal, Lora is still in development so stuff like that should be expected, even if annoying to some. I'm pretty sure there's a lot of people waiting for finished version to give it a try.

Valorean

100% agree with the first comment. we believe in you ^^