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Our programmers currently add some objects on scene and we check how it looks, and find many things to improve 
  • Change scene size - camera is too close to Lora, it will be fixed and game will be in other size
    Screens from testing chamber:

By Lora example - she is 1/3 of game screen size now, but she planned to be 1/6-1/8, so we will change camera size

  • We will create game using sections instead of planned one big map (now it will be a large map divided into sections)
  • Increase size of temple because of sections dividing 
  • Now I know that I need bit improvement in Lora animation in spine (because at this moment it is a bit buggy)
  • Our artists will start to create concepts of monster girls during this month


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Comments

BoogerBrigade

Lamia giving oral while restraining her is a huge thing I've yet to see from titles and it's oddly dissatisfying :(

Nathan

Small question: will there be a way to zoom in from 1/6-1/8 size back to 1/3 in-case we want to view the animations up close? As I've liked other games where they allow you to have a zoom in to view it better which could be auto zoom or manual zoom. In any-case nice update, I like this frequency of them :)

Octopussy

Yes, because of that all animations was created in high resolution ^~ like animation with fluffy monster what you can see before ^~

Octopussy

It should be at 30 Jan, but I was have no access to internet during that days^^"

atlasprime

Any chance we'll start seeing builds released to patrons anytime within the next 3 months?

Octopussy

Yes, and how I say earlier - patrons will have first alpha-builds after 2 months, but maybe at 2.5, not sure yet ^~ But anyway, we already have a lot of graphical content and at this moment I add all this stuff in Unity and trying make it working like I want ^^

atlasprime

Awesome, I can't wait to see the game! Y'all did a great job with Tower, I'm even more excited for this one!