Tower Release (Patreon)
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After 1.5 years of developing!
I finally finish it! )) History now fully included into game!
To all who come from other sites, patrons was get final version of the game near to half year ago, and now the game is available for the whole world, so enjoy our game! ^_~
Tower v.036.3 - Full version EXE | SWF
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Oh, 1.5 years and here is a really bigger game than first my game, also I work on this near to full alone so it makes me feels really proud of my skills x)
I will make bit later comparison of previous versions with final version :)
But, not totally alone, yes, maybe in team I have not many teammates and they all can't use Flash... But hey! Here was a near to 1900 people who was here many time with me! Guys, thanks to you, your financial and spiritual support makes this project be alive! Just because you support me I can hold on all this stuff!!
I create here near to 37.500 frames (1500 empress battle, 1700 final movie, 800 history scenes, 400 chimera battle, 600 fox battle, 600 to naga battle, 500 cyclops battle, by 600-800 frames for each sex animation (here is 10 big and 15 small), 18 monsters and 1 hero have by 500-600 frames of animations to attacking, getting hit, cast spells and etc., 250 frames for menu and for tips, and something else)
I create here ~55 backgrounds images
And 109 (70 for fox girl, 6 for empress, 6 for cyclops, 3 for chimera and tree, 1 for naga, 3 to townkeeper, 20 to inkeeper) characters pictures for dialogues
Also I buy some additional nekos and ask they to record to us 200 voice sounds (they make it for neko food of course) ))
I edit, crop, add, create over 200 sound effects
Make over 80 special effects animations, additional 20 effects I take from sfx packs (they mostly used in empress battle ;) )
Near to 12.600 lines of code writed by only me (first frame with main part of game have 4474 lines ))
And my friends MadMax and BunBun who writed to game 25 soundtracks!
So many things here! Hell! ))
Aaaand yes, all this was implemented in only one file, maybe it looks good, but after I come to this moment I understand that this was a fault, Flash start to overloads RAM and uses 18gb of memory to hold this 700mb project operable, I really sad about that :'c but this is a lesson to me for future :) Also anyway we with my new team decide to make new games on unity/unreal engine :) Also with using of Spine and After Effects
I really hope that you like this game, I tried really hard to do it! :)
And for all this time my skills increases really higher (at this moment you can compare Tower with Awakening )) and next projects will be on even higher level! :D Here I can see that skills improves much more only when you do important things, when you do something just for fun or you not like it, skills won't grow higher :) And I really like to do all this sexy stuff, you know ;33
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If you find any mistakes, please write! Hotfixes for the release version will be released every day until we eliminate all possible errors)) for example - at this moment I know that there was a strange bug with old saves, I will try to fix it in next hotfixes, and in this fixes I will try to improve performance of game (it can be really slow on laptops at this moment! This parts of empress weighs really high!)
Also from next week, the development of an "enhanced version" for $ 5 and $ 15 patrons will begin.
And of course we will do much more updates on Lora, because now I will work on the project not only by alone like it was with Tower x) (guys can't work in flash so they just trying to do something for Lora project all this time :)
Also, Guys! Thanks to all of you for your support! This game was created just by your support! :) You are the best!!