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Chapter 6 - Deals with Devils -

Ryker watched quietly as Rob led a group of raw recruits into the dungeon. He didn’t even think for a moment he’d get a chance to kill him, but he’d still wanted to make sure of that.

“Ryker,” Wynne said quietly. “You can’t watch him every time he goes in. And besides, the guy I hired is coming today. He’ll be here in less than an hour in fact. You have to do some planning today.”

Sighing, Ryker let the spell fade and opened his eyes. “I suppose. Though after that, I think I need to work on the dungeon. I want to start building that second wing I was talking about.”

“The Gnoll thing?” Wynne asked.

“Yep. I want this to be an interesting dungeon. So… we’re going to have wings. With different factions and a story.”

Wynne sighed shaking her head, then brightened immediately. “I’m going to try and lure some of my kind in to take a look at my dungeon core. Because it isn’t ‘doing it’s job’ or some such. The only thing I need from you is your permission to use your control spells to bind them to the dungeon.”

“You can do that? Without their permission?” Ryker asked curiously.

“Yep! Normally a dungeon core couldn’t do that. They’ll not fear one with no output like ours. It’s one of the reasons I’ll be able to lure so many of them in,” Wynne said excitedly.

“The contract between us is very different. We’re a contract of almost equals, where a contract with a dungeon is a servants. I’m going to lash their wills to your dungeon, and enslave them. The core has no contract after all, and simply does what your spells make it do.”

“Knock yourself out, Wynne,” Ryker said with a grin.

He wished he could get his revenge as easily as Wynne described her own plan.

Then again, I could just murder Rob into the floor. It just wouldn’t look right… and that’s where the problems would start.

Wynne laughed gaily, then winked out of existence entirely.

As if she were never there.

Grumping to no one, Ryker got up and adjusted his clothes. He’d been dressing in his normal city attire as of late. With so many people around, he couldn’t really get away with his patchy farm robes anymore.

Looking into the mirror over his desk he gave himself a quick once over.

As presentable as you’re going to get. At least you’re not hideous, though you’re exactly a handsome bastard either.

Flicking his hand at the mirror dismissively he left the office and walked out into the main room of the inn.

There was always a commotion now. The adventurers relaxed in the fields outside, drank and ate inside, and waited their turn for the dungeon.

It was this general lack of direction that was forcing him to have a meeting about the city.

There was a need for entertainment.

Housing.

Shops.

General city things.

Hopefully Edwin has a better idea about what to do then I do.

Exiting the inn, Ryker started to walk down the road a partial ways. He didn’t want to hold the meeting in the inn, and he figured he could meet the man on the road, then steer him off to one side.

To be completely honest, he didn’t want Claire around for this one. Ryker wanted to have the first conversation privately.

And so he waited there of to the side of the road.

Inside of twenty minutes, a man on a wagon leading an entire wagon train rolled up to Ryker and stopped.

The teamster waved at the wagon behind to keep going.

“Ryker?” asked the man perched in the drivers seat.

“That’d be me. Would you be Edwin then?” Ryker asked waiting where he stood.

“Yeh. That’s me,” said the man.

Dropping down from the driver’s bench, Ryker got a good look at Edwin.

He was in his forties, give or take. Brown hair cut short, blue eyes.

Athletic, confident in himself.

Clearly ex-military. There was always a certain presence around them that you couldn’t mistake for anything else.

Ryker was never a great judge of height but he seems just a few inches shy of six foot.

Holding out his hand he got a firm handshake.

“Welcome to… well, we haven’t figured out a name so far. But welcome. Wynne was quite pleased with herself for finding, and hiring you,” Ryker said.

“Ah, her,” Edwin said with a grin on one side of his mouth. “She seemed rather hell bent on getting me to agree.”

“I appreciate her directness,” Ryker said with a smirk of his own. “So, what do you need me to do? I’m not… I’m not anything. I was trained to blow things up with magic, then had to learn how to be a farmer. That’s the extent of my resume.”

Edwin snorted at that and threw a thumb at the wagons passing by behind him.

“I hear that since I’m leading this cluster fuck. Was in the military for the better part of my life. Joined the guild after I got out. As to what you need to do… depends on how much you want to do.”

“Nothing. Get approvals from me, but that’s about it, I guess. Hire the people you need to hire to make sure that it remains that way. Oh, and be sure to remind everyone, that this is partially invested by the Queen. Theft or dishonesty will get a treason sentence,” Ryker said as a reminder and warning.

One of Edwin’s eyebrows shot up at that. “Good to know. That’ll certainly make it easier to impress upon them the importance of the job.”

“Great. About the city. The only thing I can think of that we’ll need to get up first is the things an adventurer needs. Entrainment, protection, and a place to store their gains. Thats where I personally think we should focus the efforts first, but I’m open to suggestions,” Ryker said, watching the wagons roll by.

“Heh. Whores, alcohol, police, and a bank then. That about right?” Edwin said with a chuckle.

“About. We’ll be a frontier town for a while I imagine. Give it a year though and we’ll get citizens as well. This’ll become a city in no time.”

“That it will. It’s why I gave myself the position of captain of the guard. Once we get more people signed on, I might promote myself,” Edwin said. “I’ve already gone and hired the right people to get a city off the ground. I’ll be handling all recruitment for security. There was no way I was going to be able to handle this whole thing myself.”

Ryker nodded at that. It made sense. There really wasn’t any way one person could hire the needed personnel for an entire city.

“That’s fine. Keep in mind that I own all the land for more or less as far as the eye can see. We’re not selling buildings or land. We’re renting and leasing. The only exemption to that is one building for the Queen, and the Royal Guard garrison. Everyone else get’s charged,” Ryker explained.

“Right. Seems fair. Adventurer’s guild will want to have a building as soon as you allow it. How close are you going to allow them to the dungeon entrance?”

Ryker shrugged. “Don’t care. Dungeon entrance is inside my inn. Which is next door to the Royal Guard garrison.”

Edwin blinked, then started laughing at that, clapping his hands together. “Oh that’s great. They’re going to be rather pisy about that for a long time. They normally like to run it according to their own wishes and charge entry.”

Ryker grinned without a hint of guilt or shame.

“I know, I was in the guild a while back. I used their own practices to set this up. I’m following normal guild protocol for entry, but all the entry fees go to me. They can complain to the queen if they don’t like it. Which she won’t care since she’s getting a cut.”

Edwin guffawed at that and then doubled over in laughter. Hooting and hollering at what he’d just been told without a care for who was watching.

I think Edwin and I are going to get along just dandy.

Practically running back to his office after he met with Edwin, Ryker closed and locked the door.

He wanted to build that second level to his dungeon. With Edwin being on board, if he got the second wing up, that’d start attracting the higher level guild members.

And maybe give me a shot at dropping Rob like a hot steamy turd in an alley.

To make sure he really had privacy, Ryker slipped into the hidden alcove. Sitting down on the ground, he closed it behind himself and got comfortable in the dark.

Focusing on his spells, he connected with the dungeon.

Someone had died.

In the room under the basement of his home, Ryker had set up a number of empty beast cores. The entire room was accessible only by Wynne, shielded by magic, and simply impossible to find. There was no concern that it would ever be detected, unless something went terribly wrong.

Those cores were set up so he could collect memories and skills, even if he wasn’t watching.

They’d be filled upon the death of someone, and cycle themselves out of the waiting pool automatically.

Peeking into the core with his dungeon senses, he found it had been a monk. A martial artist in fact.

Their style of fighting was highly regimented, tied into their philosophy, and only taught to those who swore their lives to the temples cause.

Except for me?

Ryker found that he could see everything taught to this young man. None of the oaths the man made protected that knowledge in death.

Putting aside that interesting tidbit, Ryker turned his mind to the second wing he wanted to make.

First and foremost, the overall shape.

The story Ryker was crafting in his head was a city under siege. Holding on to it’s last breath with the tenacity only a dying warrior could appreciate.

On the other side of the siege, was going to be the Gnoll army, supported by Kobolds.

This second wing as he was calling it, was going to be their siege camp. Their home away from home as it were. The room layout, would be more akin to caves that had been changed and modified for the needs of the army. Between the first wing, and the second wing, was going to be a no man’s land.

Where Gnoll and Hobgoblin battled during the day. A never ending war where losses were regenerated the next day.

He doubted any adventurer would enter it, but he put it there more for story telling purposes than anything.

Much like the Hob city, both the camp, and the no man’s land, was going to be a living breathing thing.

As this was the second area, and aimed for the middle ground for beginner ability scores of the guild, Ryker amped up the challenge accordingly.

Every fight was a group fight, with the possibility of accidentally dragging in more. Each and every group was made up differently.

Ryker wanted it this way. His ideal was that different adventuring parties would be challenged in different ways because of this.

A group of Gnoll rogues wouldn’t be much of a problem to a party with a solid front line.

But to a group of casters with only a single melee companion, it’d be terrifying.

Or so he imagined.

He also modified a few blueprints here and there for Gnolls to be stronger than normal, a little faster, more durable. Mentally he simply called them Lieutenants, since they’d be acting as small group leaders.

In the heart of the camp, much like the city, he set up a leader.

The general.

Ryker took the base blueprint for a Gnoll and ramped it up to the point of being on par with a middle ability level warrior.

Surrounding the general, Ryker made a group of Lieutenant Gnolls and Kobolds. He outfitted them accordingly, but made sure that the fight was doable.

It’d just take a very coordinated and very well thought out group.

Taking a moment to admire his work of the second area, he found that it was shaping up to be interesting. To him at least. He’d have to see what the adventurer’s thought when they saw it.

The whole war camp could be infiltrated, attacked, and taken apart. The group would have to be sure, confident, and careful, but victory was there. Even if the tactic was slaughtering the entire area.

But that’s dull. That’s what happens in every dungeon.

Going to the entrance, Ryker put down a young female Gnoll, and Hobgoblin.

He dressed them both in simple clothes, and made sure their blueprints were passive.

Then he started to muck around with the stored memories in the beast cores. Carefully, mind numbingly, Ryker lifted sections of memories from them and began overlaying them into the patterns.

He was after words. Sentences. Things that had been said.

The piece he was adding to their blueprints, was a script.

A script each would read aloud when approached.

Each offered a quest and a promised reward. The reward he kept simple, and stated up front. He kept away from coinage, but stuck to things that adventurer’s could use to survive. That’d save them money.

And of course he made sure to include some simple gear to sell.

They were here to gain experience. The quest would reward them for what they were already doing.

For the Hobgoblin, that quest was to slay the Minotaur king, and reinstate the rightful ruler. A bonus for each civilian or citizen spared or saved.

Simple, yet effective. After this I’ll need to go through and add dialogue to some of those unarmed ones. Asking for other minor quests. Save my brother, help me get out, do you have water, can you spare a bandage, sort of thing.

Nodding to himself at the thought, he paused.

Then he added a second quest to the Hobgoblin. To slay the enemy Gnoll general and his aides.

Moving to the female Gnoll, he inverted the first quest. Destabilize the city by killing everyone you came across, and destroy as much of their fortifications as possible.

Ryker then put in a second quest for the Gnoll. To track down Hobgoblin scouts and spies and kill them in the war camp.

All I need to do there is to go back into the camp, and add a whole bunch of spies and scouts that are only triggered if they take this quest. That and modify the blueprints for the Gnolls to not attack if this quest is active.

That and add a bunch of side quests here, too.

Pausing, Ryker considered his additions so far.

It was interesting.

Very much so. It was something he’d never heard of a dungeon doing.

Though… what would be the rewards for doing something like this?

Need to think on that. For now, gold coins might be simple enough.

Giving his head a shake, Ryker checked how much space his dungeon was using.

“Eighty percent,” he murmured to himself.

The magic usage was also in the eighty percentile. That no man’s land was going to cost him… but it had great potential. 

Eventually, people would try to test themselves there. There were always thrill seekers.

Even a single death might be enough for this to be worthwhile if it has the right memories or skills.

Looking across his dungeon, Ryker felt like he was missing something though.

Sure, he was building a story, but there was also the utility that a dungeon could provide.

People used it to train. To test themselves against monsters.

But with a dungeon, only one group could be there at a time.

How do I accommodate more? And possibly kill more?

And with the clarity of a lightning bolt. Ryker knew what he needed to add next.

Going back to the entry room, Ryker set a human woman’s blueprint down.

Having grafted a script into two already, the third went much more quickly. Her quest was simple. Survive seven solo battles, or three group battles.

The reward was healing potions, mana potions, herbs, and a few pieces of gear to sell.

Behind her, he built an inverted tower. It reached down into the depths.

On each floor, he built ten rooms for individuals to fight and five rooms for groups to fight in.

In each room, he set up a pattern, matching the woman at the entry, with a modified summoning spell.

Depending on the answer the adventurer, or party, gave, a different creature would be summoned and battled.

In this way, he created a place for over sixty adventurers could fight, and die, at the same time.

Feeling quite proud of his design, Ryker activated both new areas.

The sound of grinding rock, exploding stone were deafening.

People screamed.

Breaking him from his control spell, Ryker opened the alcove and stumbled out. Closing it behind him he entered the inn common room.

“What was that?” he asked, looking around.

One of the mid level guild minders wasn’t far off.

“Not sure. Sounded like the dungeon just exploded though,” the man said.

Huh…? Oh. Oh! Damn, that was me. I didn’t even think to wait for nightfall.

A woman darted in from the entry of the dungeon.

“It’s changed! The dungeon changed! It has two new areas, and… and there’s people there… they were watching me. I’ve never seen a dungeon grow so fast before,” said the woman.

“What? Impossible!” the man shouted back at her.

“Come see for yourself!” claimed the woman.

“I will then!” said the man.

Ryker decided to play the part of the curious owner, and fell in behind the man.

Both the man and the woman stopped in front of the trio of quest givers.

The Gnoll, Hobgoblin, and the Human, all stared back.

Slowly, the man approached the Hobgoblin.

“Greetings adventurer,” growled the female Hobgoblin.

The man jumped backwards, a blade appearing in his hands.

In his haste to get away, he got closer to the Gnoll woman, he held up a hand when he did so.

“Ho there, adventurer,” she grumbled.

Squawking, the man rolled towards his companion, his blade swishing out to block an attack he was expecting.

None came.

Both the Gnoll and Hobgoblin woman stared at him unflinchingly.

“I…” started the man

The woman strode forward to the Hobgoblin and held up her hand.

“Hello,” said the adventurer without any emotion.

“I would ask you for a favor,” said the Hobgoblin. “Our fair city has fallen under the hand of a cruel and terrible tyrant-”

Ryker smirked and pretended to listen to his own script. All the while wondering how many adventurer’s would come to his dungeon.

With this. I should be able to take my revenge.

And live quite comfortably, too.

Perfect.

Comments

Leaf

This is what I want! Some world building, some dungeon building and seeing some of the results of the main characters actions. 11/10 for this chapter. Looking forward to reading how the adventurers like it. Their bafflement at the dungeon doing something like this. In this world, has a dungeon ever generated humans before for parties to fight?

Kyle J Smith

Great chapter and an amazing book so far. Great work!

Gavin Lawrenson

This is looking great and I can't wait to see what happens to Wynne's people!

Anonymous

Loving this story. Nice twist on the standard dungeon core story. Hopefully Edwin stays a part of the story. The MC really needs a male friend. No offense, but Vince, Runner, and Felix all have nothing but women around them really. No males really are a major part of things there.

Anonymous

Ryker gonna have to keep a “filming” or re-play feature for the moment Rob dies so he can watch it to his hearth content ! Oh Wynne, her laugh about enslaving her kind, why do i see her as the potential for a really evil witch !? Good thing he found that way to prevent the lag of adventurer having to pass though the whole dungeon before someone else could enter ! That would have been a drag. Im surprise that a monster tamer can have different sorts of beast to sell in town but that the man that first interacted with the gnoll and the hobgoblin, got so scared of them talking or behaving like that since tamed creature exist. Than that mean that if the monster start having behaviour that can be unpredictable the second step of his revolutionize dungeon isn’t far !