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Here's Hani, just in time to entertain you over the weekend. :)

Im trying to move away from ReShade in these promo screenshots so thats why they look a little different. What you see is exactly what you get. 

Im still using PostMagic plugin though, and i highly recommend you using that too. I made a new PostMagic LUT for this scene, and lights and such are tweaked to be used with PostMagic.

This release comes in 3 different packages, Hani main package contains textures and the PhotoStudio scene. The PhotoStudio package is needed, aswell as the Raven package  for body textures. You can find all links below.

Hair is a separate package, and all the clothes (Bunny ears, neckband, bra, panties and stockings) are in one package as well. I didnt separate the clothes into individual packages as i felt it would get messy. I think some clothes can be bundled like this, they dont take much space anyway.

All the clothes except the bunny ears are old releases, but now in a VAR.

To install, download the packages and place them into your AddonPackages folder. Then in VAM load the HaniScene.json from the Hani package.

Download Hani main package  

Download Hanis hair package 

Download Hanis outfit package 

Link to Raven post (if you dont already have those packages)

Link to PhotoStudio room (if you dont already have it)

Let me know if there are any issues. :)


Files

Comments

oeshii

In the included scene, i forgot to dress the Eye Reflection item. :/ Enable it after load for prettier eyes. :)

Larfleeze

ohh wow! very nice as always :)

Maxman3D

You do great work, but I wish you wouldn't use parts from other addos you created before. I skipped Raven because the look didn't appeal to me, but now i have to install her to get the textures for this one. I understand the morphs being reused, but it would be great if new looks were for the most part, all new and original works.

oeshii

Thats a good point about packet dependency, i didnt think about it from that angle. As for textures, im really a face-guy so that is where most of my attention to detail is when i create looks, so i tend to re-use body textures that look ok. Though i do tweak them as well every now and then. Another issue is file size, as i always create individual normal, spec and gloss maps the file size grows quickly. Im trying to limit that with reusing body textures as well. I completly see your point though about look uniqueness and originality and ill definitely pay more attention to the body textures in the future. Perhaps through decals. :)

Dragontales

Thank you for breaking it out into multiple VAR's so we can keep or remove things we don't want/use. I do agree about the textures...Might be good to separate those out as well.

Schlong

Fkn gawjus

Anonymous

Great work! question though, I have downloaded Raven look along with this one (Hani) however when I load the scene , there are missing Raven Textures that this look (Hani) is looking for, for example its looking for "Raven/LIMBS_G.png" and that is not in the Raven texture package, unless I missed it? anywho just a heads up!