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I should have typed this out sooner, but several bumps in the road have slowed me down. Thank you everyone for your continued support, and a thank you and welcome to all the new supporters. It's heartwarming to know you enjoy the story and characters this much. You've my deepest gratitude.

The 0.7c SE/PE versions will be out this coming weekend. It will just be a patch update for anyone that has any 0.7 on PC/Linux/Mac. Android users... man, I really feel bad for you guys when it comes to how many errors there seem to be. There's no game-breaking bugs in the 0.7b version, so if you would rather stick with that, it shouldn't matter too much.

Scene counts may be way off, though.

The Android Problem is going to raise its ugly head now. The current version has been compressed down as far as it can be, leaving about 100-150 MB of space left before the download reaches 2 GB. I don't want to say, "well, fuck it," and possibly lose players. I'm looking at how I want to do a "Part 2" for Android/compressed versions.

The questions are: in a game that aims to allow players to chart their own path, where does the point lay which says "you now have to move to Part 2"? Can it be done prior to that point, and if so, how much will have to be in both Part 1 and Part 2 so there's no issue of overlap or missing content? How big is Part 2 going to have to be to include all the sandbox/repeatable/background content so it can support how the game is coded?

I've pretty much decided there's going to be an 0.7.1 version with minor updates, mainly to build the Android Part 2 to make sure it works before continuing on. It'll prove the concept, establish the base game required (sandbox, etc.), allow me to choose an 'origination point' so Android users can transfer over, and not be a big frustrating mess.

I will have more on this after the 0.7c SE/PE versions are up.

Comments

Anonymous

Thanks for your continued hard work, I think we all appreciate it. I guess I'm lucky that I've moved from Android onto a computer now, so I can enjoy the full extent of what you're creating. Keep being awesome, I look forward to seeing this through.

Soniram

Never expected ECA to get this big (memory-size). There's still a lot of work to be done before I can start putting together 0.7.1 as a test for Android users. I'm definitely not a code monkey. Thank you for the kind words and the support!