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There have been some complaints about the lag in the game and I've been spending a good amount of the last week trying to diagnose and perhaps find the reason why. Scenes, especially menu options (player choices like Yes/No, etc.), seemed to lag. From the long, long testing I've been doing, and frankly coming up empty, the last option I have is a rework of how the game reads the movement of the player and records it into auto save files which take place when menu options appear on the screen.

All of this has been completed, and I've also streamlined other code functions to cut down on computing time and hopefully make the lag less noticeable, or perhaps disappear. One of these areas was the potion making menu, which has now been upgraded to a screen. A screenshot is up above. It's been tested and seems to work.

But now to the bad news... because the laggy code is saved in your save files, the only way I know of to have the game run the new code correctly is to start a new save. Trying to "fix" old saves will likely corrupt them on the first step, so I'm not going down that path.

I am going to be gamma-testing the new version from the beginning in the hope the lag situation is fixed. Whether it is successful or not, a 0.5c version will be released later this week or weekend.

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