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Hey Gearheads!

The latest upgrades really did the trick.  The last job went so smoothly that it was almost too easy.  Probably should have taken it easy on those red-light district mods though.  You were back at your place celebrating with Judy and things came to a screeching halt (pun intended) right at a critical moment.  Judy's no quitter though and as she pushed you down on the bed, telling you not to move you could tell from the determined look on her face the night was far from over...

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PotassiumGang

This is fucking great bro just everything about it but man it really needs 60fps. I dont really find I notice all that much past 60fps but from 30-60 is huge and its kind of hard to go to 30.

vranimeted

When I make an animation for VR I always animate at 60fps, but since it takes so much time I don't animate that often. If I did there would be 1 release a month instead of 5/6. The other animators typically work at 24fps, though Gifdoozer and Timpossible usually push that to 30fps. I've gone in on previous projects and tweaked them to convert them from 24 or 30 to 60fps, but can be extremely time-consuming when it wasn't intended to be done that way and not a sustainable workflow. I do agree with you though, that 60 is very nice and the preferred way of doing things, but the solution will most likely be in using an interpolator on the final. I've looked into interpolators in the past and tried a couple, but didn't find one that was practical to use. Now that you've reminded me of it, I'll check to see what improvements have been made since my last search. Maybe one will be usable.