*April Update* (Patreon)
Content
Hey Gearheads!
Another month full of lewds has passed. We've had some good stuff in there and some great stuff on the horizon. I think this month is going to be one for the record books, which is great since support has been steadily dropping over the last couple of months. I guess that means I need to put some stuff out that really wows you guys to bring folks back.
vranimeted.com
The web dev is constantly working to make improvements to the website since it's designed as a template for creators, so we get to benefit from that. This time he's
re-written the login system making it easier to create new accounts and connect Patreon to the website. This shouldn't affect existing accounts, but password resets and the like will be easier as well. He's also working on the global access system, meaning we may run special events where content opens up to everyone during certain periods. Like a shopping spree of sorts.
The featured anim is getting lots of votes in the Q2 poll so while it's not looking like it'll win, it could be tied for 2nd. So I'm trying to make sure I reserve a decent amount of time to work on it. Since the main Advanced videos are moving smoothly, carrying over from last month I should have time to spend on the featured animation. I've already punched up the script to make it sound less corny and more in character and have reached out to a VA about doing the voice.
It's looking like Advanced VR Videos will be the winner of the Q2 community vote, which is great as we have some good ones in the wings. Tim Possible's Ellie Date Night will be coming out this week. We also commissioned him for a Panam animation. We commissioned ConnivingRat for a Wanda animation, the anthro gal from One Piece which takes us back to our early days, though instead of the Going Merry, this time we'll be on the Thousand Sunny with much cleaner animation to boot. Aside from that we'll be converting some of Flapcats extended animations, like Gardevoir and his FNAF gals.
The Huntress Hole and gaming projects are ranking high in the voting too, so we'll try to get something out this month. The Huntress Hole scene being as large as it is needs some additional optimization, so I was working on that off and on last month. What we really need is a 3d modeler to come in and assist with the texture optimization as that's a huge hit on performance atm, but we probably won't have room in the budget for that this month. I also found a great tool for prop optimization that I want to try out.
With gaming ranking so high and Oculus Quest 2 purchases on the rise, I'll focus on something simple at first, I might even give Unreal another shot now that version 5 is officially released. They have all kinds of scene optimization built-in, but it'd be a completely different shift and trial and error process for characters and VR integration, so wish me luck.
All in all we have a packed schedule and no shortage of things to do or try out. I look forward to the day where we can add steady team members to help move projects to the next milestones, but until then I'm grateful to you all for the continued support and I'll keep working hard to provide you with the highest quality lewds I can on a continued consistent basis. Thank you all again and look forward to the goodies coming out this month!