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Hey Gearheads!

Things have been crazy so we have a mid-month update this month.  A few of our main animators aren't releasing content as regularly, so we've been pushing for new connections and seeking new commission-based animators.

We got versioning working on the website.  There were some kinks to get knocked out, but those are all addressed so we'll be combining multi-angle releases into a single listing which will clean up the look of the archive.  We can also move on to the next improvements for the website.  Currently, we're looking into built-in video and unity players to make it possible to stream content as an alternative to downloading.

If you haven't checked out the website, I'd highly recommend paying it a visit.  It serves as the single best place to view the VR video archive (now up to 165 videos), the easiest way to search for videos and a backup in case anything happens to Patreon.
www.vranimeted.com 

We're coming up on 3 months for the Advanced VR Videos.  It's been challenging to get them ready, but hopefully, the hard work has resulted in more enjoyable content.  We've achieved this in multiple perspectives, multiple angles, and multiple positions/scenes.  Basically combining anywhere from 2 to 5 releases into one.  Since these are much more time-consuming I've focused on doing this with at least 2 of the 4 monthly releases.  Some are naturally set up for this like the Lara Bound release, but others need some help, like the Harley and Claire releases.

Since we've shifted to a quarterly focus, we'll soon be voting to either keep the advanced vr videos series going or move to a different focus.

Though not much has been done with the focus being on the Advanced VR Videos, we haven't completely shelved the Huntress Hole or the other Unity Projects.  We've continued research and networking towards a solid and future-proof VR controller base and we have 2 new candidates to begin testing.  One is from a newly released asset pack that seems to have everything we need for a basic VR setup and the other is a custom-built one through one of our recently established connections with a VR developer.

If the testing is successful we'll be releasing a small demo scene for you guys to try out and bringing back beta testing.

We're still looking for a voice actress for the Jinx animation.  Once that's done things should start progressing nicely.  We're also testing a couple different character systems for animating the background characters in the scene.  If neither pan out, I might just animate them myself with something basic to help make the scene feel more "lived in" like the Azula animation.

There's lots of goodies over the horizon and I hope you guys are as excited as I am to get there.  The Jinx animation is a big endeavor, the mocap testing is progressing, we're in talks with a couple new animators and looking for new anime-style animation commissions.  The website is better than ever, we should be seeing some new stuff with our mascot Ana.  We have an interesting One Piece animation coming up on the Antho side, but some familiar faces revisiting our roots.  Things are aligning for a big move forward on the Unity side as well as some interesting things on the Unreal side.

Thank you all for the support this month and the continued support, with the current world health and political climate I know it can be difficult to find room in the budget for porn, but porn is a great comfort at times like this as well.  I'll continue doing everything I can to help provide you with an escape from the craziness and hope you're looking forward to it!

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