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Hey Gearheads!

This week I wanted to show you some more of the progress we've be making to the Huness Hole.  It's not that Impressive (yet), but there's potential and we're breaking new ground here.

The Largest change is to the body presence.  We've been testing a few different methods to achieve this.  Unity's build in method, a hand made version utilizing Unity's new Animation Rigger preview package and the one built into Final IK.  The last of which has been the most stable so far and is included in this release.  The hands are a little fugly, but the avatar fully moves along with you, including the legs. And you have a mirror to check out your new freedom.

Press A to readjust the avatar to your height.

We're also using this new setup to test character interaction.  You can play with certain parts of the gals, I'll let you explore to figure out which parts.  To really get it working nicely we'll most likely need to re-build the girls to better suit our needs.  So we'll be factoring that into current and future funding.

The current build is only tested on Oculus and likely doesn't work on Open VR yet, but we'll be working to include that sometime this weekend.

We'll also be working on throwing in a new animation preview for the Desktop folks, so you don't feel left out.

This is a great step forward and I hope your getting excited about the possibilities!

DOWNLOAD HERE 

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