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Hey Gearheads!

We dug a little deep on this one, reaching into Naysayer's archive, though with a new twist.  I re-rendered the scene to match the VR version since I used a different version of shading and lighting as Maya stuff doesn't transfer to Blender.

The audio was fun to work on for this one too.  I didn't get a chance to bring in a VA for this one, but I realized I had an audio log of Pharah's actual lines from the game, so I peppered in a few throughout the video.  If nothing else it'd be fun to see what made the cut and there were so many good lines to choose from I had to be pretty selective.

[DOWNLOAD HERE] 

P.S. - As far as the Huntress Hole, the goal is to get a new explorable build out this weekend.  The custom animations are still in the works for it, but since the last version had some play issues we at least want to get you guys one you can fully explore, so we've backed out some of the recent UI/backend changes.

We've also made huge amounts of progress on the Azula experience, so we're getting a lot closer to having a version of that ready for you.  That's going to be a biggie and should give you a whole new way to look at the potential of VRA.  I'm really excited to show you guys and you can check a preview of the dialogue on discord.

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