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Hey Gearheads!  Feedback on the recent release has me reflecting on what constitutes amazing audio.  I take the quality of the audio very seriously and want to try to make it as enjoyable as possible, which is why the base form POV has 3 options and why we've been experimenting with with interactive dialogue behind the scenes.

That said, I'd like to get a read on what you guys are more interested in as far as audio goes to make sure we're focused on the right things.  I'm a believer that audio is just as important as the visuals, so the more feedback you can provide the better.

Choose all that you want to hear and feel free to write in if something is missing.  If you have samples of kick ass video clips and/or other content that is doing cool things with audio feel free to include those as well.

Comments

DotuLord

I voted on a lot of these because I feel like some of the characters would respond differently, or I just want to listen to something different at that time. I would like to see more options. We have the western and eastern moaning, we have the "lots of dirty talking", A middle ground between them would be a good addition I think. Moaning with occasional dialogue would be pretty sweet. A cute, shy option would also be a great touch. Threesomes would be a great addition. Like really great, but thinking on "2nd girl in scene" seems more technical than just audio. More interactive scenes is something you can't go wrong with though. Maybe like "grope areas" to grab ass, boobs, etc. with audio responding to that? Really don't know how that would work for non-VR. Maybe link it to mouse movement? So that's my thoughts on everything.

vranimeted

Thanks for the great feedback! Wanting something different depending on the girl / situation definitely makes sense. We're experimenting with techniques that will hopefully open up a lot more options when it comes to audio, especially with middle ground aka more natural audio. As far as interactive areas, that is something we'd like to do as well. The goal has been heavily on the VR side of implementation, but we wouldn't want to leave out the nonVR side. Unfortunately, that would mean building two separate systems, increasing the time to completion but still something we want to do.