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Hey Gearheads! 

I've updated (and tested) the release for the Vive to make sure the camera is positioned correctly.  After a lot of trail and error with the new system the old system alternate approaches and SteamVR integration I ended up settling on a modified SteamVR camera.  I believe that along with a separate Vive/OSVR release will give us a stable baseline again to build from and whenever there is a Unity update (usually every month or 2), we'll come back to this stable baseline as needed.

DOWNLOAD POSTED HERE (Tier1+)

The reticle is still a work in progress.  Since there isn't currently a good system for both controlled head positioning and gaze input we're still needing to merge one into the current setup and that's taking quite a bit of effort.  Add on top of that the fact that our programmer has been building all these awesome systems without a headset to test with and things have been slower than I'd like.

I've managed to reconfigure my workflow for Oculus and Vive testing to bump up QA and to help things even more I'll be putting a call out for volunteer QA from the community.

  

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