A Study on Movement in VR (Patreon)
Content
Teleport
Specify the teleport destination and move instantaneously.
- Farlands
- With the gaze and Oculus Remote buttons you can specify any teleport destinations and the post-teleport orientation. You can also teleport from the point of view.
- Align the line of sight with the terrain of the teleported destination and operate the teleported direction with the difference of line of sight while holding down the button, teleport it when you release the button. When teleporting it seems that there is a very short black fade.
- With the gaze and Oculus Remote buttons you can specify any teleport destinations and the post-teleport orientation. You can also teleport from the point of view.
- Bullet Train
- With a laser from Oculus Touch, you can teleport by choosing a preset teleport point.
- Hold down the ABXY button to release the laser. Lasers usually go straight ahead, but they are sucked by nearby teleportation points. Teleport it when you release the button. The orientation after teleporting is predetermined for each point. At the time of teleporting, white flash enters. Sounds and vibrations enter when attracting teleport points. The teleportation point is set to a characteristic position, it is also near the item and the enemy. The teleportation point is normally hidden and displayed only while the laser is out. While you are emitting a laser, the game will be slow.
- With a laser from Oculus Touch, you can teleport by choosing a preset teleport point.
- Robo Recall
- With a laser from Oculus Touch you can specify any teleport destination and the post-teleport orientation.
- If you strike an analog stick, the laser will come out. The laser will draw an arc after going straight. You can manipulate the orientation after teleporting in the direction of the analog stick. Teleport it when you release the stick. At the time of teleporting, there will be a slightly longer white flash. Sounds and vibrations will be entered, such as when emitting a laser, when a point moves by a certain amount, when changing the orientation after teleporting, pointing to a point that can not be teleported. While you are emitting a laser, the game will be slow.
- With a laser from Oculus Touch you can specify any teleport destination and the post-teleport orientation.
Ultra high speed movement
Specify the destination and move at super high speed. Although it is close to teleport, this may be chosen in a world view where teleport is not suitable.
- Batman: Arkham VR
- Shooting a chain Shoot a point specified in advance with a gun, or move the line of sight to a specified point and press the A button to move at super high speed.
- Raw Data
- Although it is a teleport system, I heard that it is a high-speed movement, and a portal that is convenient for medium to long distance traveling is also installed.
Free movement (flight type)
Continue in the direction of your choice continuously using gaze and motion controller. It is seen in the flight system.
- Google Earth VR
- You can move forward or backward with the Oculus Touch's analog stick against the direction the controller faces. (Trackpad in Vive)
- The visibility narrows while moving (except for the sky). The wind noise of each forward and backward move from the direction the controller faces.
- You can move forward or backward with the Oculus Touch's analog stick against the direction the controller faces. (Trackpad in Vive)
- Eagle Flight
- Movement in the direction of the line of sight, turning when turning his head, acceleration / deceleration by button operation, I have heard.
Free movement (machine type)
I feel that there is content to operate by boarding a car or robot.
EVE: Valkyrie or something ... Project Cars or Vox Machine ... ... I
never thought of using a motion controller. (Perhaps observation range)
Automatic (coaster system in a broad sense)
It will move automatically according to the determined course.
There are points to consider variously, such as guiding the direction of traveling, issuing dash particles, doing vetions, making uniform motion, roll rotation ... and so on. Reference
material: Oculus best practice
For now, only one example.
Semi-automatic (coaster system in a broad sense)
The basics is that you can move a little to the left and right, back and forth, etc. while moving a fixed course.
Anyway, only for the time being.
Room scale
Design in the range that you can move a few steps on the room scale. It is easy to pair with presentation of movable range.
I think that it seems to be various ... In the library at hand ... Sword & Princess ... It is not for home use ...
Third Party Viewpoint
I do not deal with it much here, but there are Lucky's Tale and Edge of Nowhere .
Move scene
Separate from the short distance movement above, there may be movement between scenes.
It might be appended if it meets characteristic content.
- Batman: Arkham VR
- There is a production such as scene transitions after shooting a chain gun against a car or a helicopter and moving at a high speed, then sounding the engine sound of the car while fading out.
Other
It is various.
- The Climb
- It is rock climbing. Grab hold on Oculus Touch and move.
- Ripcoli
- Continue to slide to the right while keeping your head to the right from the center. Only the left and right can move.
- VR Walk & Run
- You can move by walking with the movement of HMD and swinging arm with Oculus Touch. You can also fly over the border grabbed with Oculus Touch.
- Spider Racer
- I heard that Oculus Touch and the Vive controller can move like a stereoscopic activation device, there are ingenuity at the time of collision with curves and buildings.
- Ninja Run
- It is possible to advance, if you defeat the body forward while pulling the trigger.
Unorganized
- Sprint Vector Virtual Reality Game from Survios
- It seems to waving his hand and running.
- The Lab
- Teleport, grasp the ball of the scene and bring it to the face
- SteamVR Home
- Teleport, teleportable range display, recommended? Teleportation point of...