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Big Project Focus *Community Choice 2025 Q2/3*

  • Featured VR 101
  • AI Waifu 29
  • Gaming General 15
  • True Gaming 7
  • 2024-03-10
  • —2024-04-02
  • 152 votes
{'title': 'Big Project Focus *Community Choice 2025 Q2/3*', 'choices': [{'text': 'Featured VR', 'votes': 101}, {'text': 'AI Waifu', 'votes': 29}, {'text': 'Gaming General', 'votes': 15}, {'text': 'True Gaming', 'votes': 7}], 'closes_at': datetime.datetime(2024, 4, 2, 2, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 3, 10, 7, 1, 46, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 152}

Content

Hey Gearheads!

It's been a while since we've voted on the type of focus project and there's a whole new group of people in the community, not to mention exciting new options to choose from.  Whether you want to change things up or maintain the status quo I'll leave it up to you.  I still work on other things on the side, but when there it only time for one project, it'll be the one you guys vote on.

Featured VR

We'll make another dialogue heavy release like Loona VIP Service.  The goal will be to have it done in 3 months at which point we'll take another vote, but you guys will be picking the character and positions.  For time sake we'd shoot for a 3 position goal and if time permits expand from there, that way we can finish in half the time.

AI Waifu

I've been experimenting with some cool stuff with text gen AI, Live2D and Unity.  So basically the goal here would be to put together an experience where you could chat/talk to a variety of characters.  The initial testing went we'll and we even went live with a simplified version on Twitch for a bit, but getting up a more stable version and/or a lewd version would take time and effort and getting it done in a reasonable amount of time would require backing from the community, moreso than doing it as a side project would.

Gaming General

This would allow me some freedom to try some of the new things out as well as bring back some classics.   There are some scenes I'd to try porting to Unity/Unreal including a new pole dance.  I'd also like to look into doing an updated version of the Izumi Experience.  There are tons of positions to choose from now.  I also want to look into gaming mechanics for a mini game.  This would also potentially include the AI Waifu stuff.  The outputs would be VR and Non VR and most likely PC specific, though I'd try for compatibility with Quest 2 and up and well whenever possible.  Been a while since I've looked into compression options for smaller stand alone headsets.

True Gaming

This would be something more on the scale of what was attempted back in the day with the Huntress Hole and the Weiss BDSM machine. The focus would be more on having an experience closer to playing a game with elements of open world, character interaction and mini games. This would involve resurrecting some old projects, applying some new techniques, researching and testing some of the most immersive gameplay elements and testing both main game engines to see which to move forward with.

--Let the voting begin!--

If we have enough votes by the end of the weekend, we'll start next week with the next goal in mind. Otherwise I may extend it a few more days to give ppl more time to get their votes in. I considered allowing voting for multiples, but I think the choices are condensed down well enough that each category contains many sub options within it.

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