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I have to admit, I would have rather released either the Lacewings or Arachne before putting out another playtest but the art is still in the works. Anyone with access to the discord can see some of the very promising previews though!

On the other hand the Crokian Player Race is now on its way to be finished next. But before the release I want to preview the rules to all of you. After all you have been giving me some very insightful feedback in the past and I always love heaving some input from you all!

Crokian Player Race

Ability Score Improvement.  Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1.

Creature Type. Your creature type is humanoid.

Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hold Breath. You are able to hold your breath for 15 minutes at a time.

Bite. Your bite is a natural weapon that you can use in place of unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Crokian Intuition. You gain proficiency with one of the following skills: Animal Handling, Intimidation, Nature, Survival

Rite of Assimilation. You can consume 1 pound of a creature’s flesh over the course of 1 minute (it is at the Dungeon Master’s discretion to decide to change the necessary amount of flesh, but the necessary amount should not be more than the creature’s body). After you consume the creature’s flesh, you learn the creature’s proficiencies in skills, tools, weapons, and which languages it knows, and the next time you finish a long rest, you choose one of the following boons, if applicable:

  • You become proficient in 1 skill the creature is proficient with.
  • You become proficient in the use of 1 tool or weapon the creature is proficient with.
  • You know how to speak and write a language the creature knows to the same extent as the creature.

Any boon gained through the Rite of Assimilation lasts until you perform another Rite of Assimilation and choose a new boon. In addition to the boon you also gain access to one of the creature's recent memories, no longer than one day old. It is at the Dungeon Master’s discretion to decide which memory you gain.

Once you perform a Rite of Assimilation, you can’t do so again until you finish a long rest.

Tribes. Choose one of the following tribes: Boulderback, Goohide, Snapjaw.


Boulderback.

Natural Armor. When you wear no armor, your AC is equal to 15 + your dexterity modifier up to a maximum of +2. A shield's benefits apply as normal while you use your natural armor.

Watchful Bite. Whenever you use your bite attack to make an opportunity attack, you make the attack roll with advantage.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


Goohide.

Amphibious. You can breathe air and water.

Slippery. You have advantage on checks and saving throws to escape being grappled or restrained (this does not apply on the initial check to avoid the condition).

Tongue. Your tongue is an elastic appendage. It has a reach of 10 ft. and you can use it to manipulate tiny objects or deliver spells with the range of touch.


Snapjaw.

Natural Armor. When you wear no armor your AC is equal to 13 + your dexterity modifier. A shield's benefits apply as normal while you use your natural armor.

Bite and Snatch. Whenever you hit a creature of your own Size or smaller with your bite, you can attempt to grapple the same creature with your jaw as a bonus action until the end of your next turn. If you successfully grapple the creature, for the duration of the grapple you can’t attack other creatures with your bite and attack rolls made with your bite against the grappled creature you have advantage.

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