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Changelog 

Edit: minor fix, hid the debug menu for the menu navigation, I accidentally left it on. I think after a while it just became white noise for me and I didn't even notice it during testing

Focus this month was on adding combat transitions along with expanding the status system more. I am still working on controller support, I've added more but its going to be a while before every menu supports it. 

For combat there is now a proper transition screen with combat start animations along with having some animations at the star of combat to show off NPCs personality.

As for status effects, the ones I added in the last update have been fully implemented. There are now weapons and skills that will inflict those statuses, and the resistance has been rebalanced along with adding a few more abilities to aid with resistance.

The slime race is now playable, you can change into one by getting a slimy potion from the apothocist. Slimes now have the ability to grow whenever the slime status effect gets put on them.

Also new animations have been added by razor4k9165

Files

Comments

MetabeeMDF

i see in mine it says for the grow speed text block start label is that supposed to happen?

digitalfurbelow

No, that was from me redoing the sliders to be compatable with the controallers, Will be fixed Wednesday

Anonymous

I'm having an issue with the companions, whenever i zone, they keep spawning underground or they keep trying to spawn near me/on top of me causing m character to randomly get moved around a bit and clip through walls or the ground without actually allowing the companion to spawn. Its basically making it impossible to go through the dungeons with them.

Anonymous

Is it possible to suggest an odd-count on horns for character design? The character I'm playing as is an OC designed outside of the game and she has three horns. Two are symmetrical left and right and one middle that's somewhat lower the the others—kind of a wide-V arrangement on the head. I understand if this isn't common enough to consider, but I thought I'd poke.

Anonymous

is it normal that the sandbag is invincible now?

DJ_Wolf_

When I start a fight in the city, I will be teleported under the map and not to the fight arena

Mitchell Mobley

is there a chance in the future before you're done with the game that we can have a few options to make a more "brute" like character. lower jaw, "orc teeth", that sort of thing?