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Poll

GrowthRPG V 0.5.4 Poll

  • Day/Night Cycle 74
  • Dragon Follower 330
  • Artist quest 33
  • Status effects system 217
  • 2023-10-12
  • 654 votes
{'title': 'GrowthRPG V 0.5.4 Poll', 'choices': [{'text': 'Day/Night Cycle', 'votes': 74}, {'text': 'Dragon Follower', 'votes': 330}, {'text': 'Artist quest', 'votes': 33}, {'text': 'Status effects system', 'votes': 217}], 'closes_at': None, 'created_at': datetime.datetime(2023, 10, 12, 18, 31, 23, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 654}

Content

This month will be focused on combat, trying to fix glitches, everything more balanced and, make the AI a bit better, and hopefully have everything working for more extreme sized characters. I think I will be changing my schedule for the rest of the year, so updates going to come out on Saturdays instead of Fridays, so plan on it coming out the 28th. I did take last week off so month is kind of short, so again small update. The options this month are

Day/Night Cycles - have the sun go up and down based on time and maybe even have some events happen like new NPCs spawning only at night.

Dragon Follower - an NPC that grows bigger with their horde, feed them money to make them huge

Artist quest - A miniquest involving the struggles of trying to commission an artist for some work of your character

Status effect system - Rewrite status effects so that attributes have more control over them and add more status effects

Comments

Annikka Neustaeter

the worst part about this game being in development still is having to wait for the next update, been playing this game like its a crack addiction

Zaargon

I'm excited for the new follower. After a while, my coin collection becomes obscene. It would give late game meaning to the coins. Would the coins grow every attribute equally? Could we choose what attribute to grow with each set of coins we give them?