GrowthRPG Inventory Redesign (Patreon)
Content
I will be the first to admit, the inventory in this game is a bit of a mess visually. I thought it would save time to have it render out items, but the current system is inconsistent at best, and at worse it causes performance issues.
I have been thinking about changing it over to a list based system. Instead of getting icons for every item. It would look a lot more clean, and be more consistent, and less resource intensive. The problem is that with a lot of items it might make it hard to distinguish everything at a glance.
I thought I would leave it to a vote, and see which one you guys would prefer.