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Going on break next week till January, so Hotfix will probably be out Monday.


Focus this month was on dungeons.


The Lich now has a proper dungeon featuring new slime enemies. Loot should also be a bit more balanced, mostly the higher tier stuff should be less common. You now get a loot multiplier the deeper into a dungeon you go with more drops at higher floors. Facade dungeon has a few new assets to better fit the style.


Two new companions have been added. They can be found by delving into the lich dungeon along with the cave. Both of which grow in ways other than leveling.

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Comments

Robert Blake

Far as I've seen there's only one floor for the Lich's dungeon which is the the similar setup with the Lich and the Vat at the end of the room, I've not found any door or entrance that leads to a lower level. Is there suppose to be a cavern that opens after defeating them ? *Update* Found it, it was just left of the vat, it was by accident that I walked into it as the lighting is far too dark to notice the difference in the wall formations.

Mitchell Mobley

I could be playing wrong, but the bunshido boss seems pretty tough now. I get one shot from the attack, which you can't prevent (unless I'm missing something). To hit that hard and have a stun that lasts 6 seconds is intense. I have to cut my dungeon run short because it's pretty much a guaranteed loss. Is there a way to avoid the stool throw?