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This month the main thing I want to focus on is adding a new system to help with clothes so they will clip less along with a new quest and some new NPCs. 


Digitigrade legs means what Beast has, where he is standing on his toes instead of the bottom of his feet. I think I might have found a way to get it to work proceduraly without having to make any new models, which is why I've been putting it off for so long.


As always the options are voted on most will get worked on first 


* thats supposed to be Deer antlers and snout, autocorrected to angler, sorry but I can't edit the poll

Comments

Pince

With the digitigrade legs, will regular legs still be an option?

Anonymous

Item storage might not seem like a big deal, but I see it being real helpful for folks who like to collect items. All the different hats for example.

Anonymous

i do have one suggestion that should be possible, that's ambient music, like when you're not in a fight against anyone, and you're just going around exploring. And there should be different musics depending on where you are. something calm for when you're outside, something adventurous when exploring the two main dungeons, something scary or mysterious when exploring the sewers; just something to make the experience more immersive

Anonymous

i would still love to see this something close to this previous suggestion of mine: "It would be cool to see more ways of getting big, and I would personally love to see something with those air currents you find in the dungeons across the bridge. It would be cool if you could inflate, like when you’re in small or beginner size, you walk into those currents, and when it pushes you against the wall, it’ll blow air into your character’s mouth and inflate him or her. With water, it would be cool if there was a consumable item like a water bottle, and the more you drink, the more you fill up with water. It would also be interesting to more slime enemies that would make you big by stuffing themselves into you, maybe that could be an attack that said slime enemies do. Just some suggestions to increase the variety of ways to grow and get big"

digitalfurbelow

that slime thing is what I had in mind for my lime slime enemy just havent gotten around to it yet. The growth would have to come with some other drawbacks though, so you can't easily get a bunch of stats. Maybe I could do themed dungeons where you grow in different ways than leveling

Kordain

Looking forward to that if the growth comes with debuffs will there be an NPC in town, or a machine to help you deflate back to normal, or would it just be a timed temporary effect?

Anonymous

Ah, that’s what the lime slime was for, okay, no problem. And yeah, a themed dungeon with different ways to grow sounds like fun, and would definitely make things more interesting, and I agree with adding drawbacks to that kind of growth, like loss of mobility or something

Anonymous

Very impressed with how much this has evolved since I last played a build. I haven't been following the discourse around the game so maybe some of these suggestions are already planned: - Sound design. I feel that sound plays a very important role in a game like this. The walking sounds are great but I think one more type is necessary for the really big sizes. I'd also love an option to have the voice grow deeper (and with some reverb) the bigger your size is (more voice clips for growth in general would also be neat). Finally, if you have a fat character, I think some sloshing sounds (more the fatter you get) would really sell the effect. -More activities for macro sized characters. This has probably been suggested until kingdom come but yes, more game content for players that like becoming kaiju-sized. -Better camera for macro-sized characters in fights. You've probably heard this one before too. -If possible, more feet types such as theropod dinosaur feet (think T.Rex etc.) You've come a long way, this is turning out to be something really cool.

Anonymous

I like all of these suggestions as well, they would definitely be neat 😊

Aaron Hammack

Hello DigitalFurBelow I just wanted to tell you the Lich is still causing the game to go to the main menu if you lose to him this isn't good as then he'll keep growing continuously till he can't be beat this also means he can't reset to his default size after you lose. Also the player models male genitals don't match the translucent body gained from interacting with the large vat to become a lich it'd be nice if you could fix that please.

Aaron Hammack

Sorry to double post but I forgot to mention that Barrel master can't hold any weapons in his right hand at all if I try to give him say an extra blesser I have the barrel weapon he is hold is deleted from existance. Also I've wanted to ask if I gave a follower a leveled up broken sword at say 20 would they benifit from the bonus exp or not?

imnotfirebornthirty7

just a few things: The giant rat still spawns too early, growth speed affects active combat which can delay when you get size-related stat increases, this also means anims play while in active combat, and when these size changes occur, you can't open your inventory. This mostly occurs on the lowest setting. also in the sewer dungeon, there are still bridges you can't cross when small. Food items also look weird in the sewer dungeon. intensify also seems to be broken yet again, this time it applies the buff too slowly. I think growth speed breaks beasts's growth anims. Bunshido's muscle sliders are broken, making it impossible for her to not have a muscle gut, and it would be neat if we could hear the stomps of our followers behind us.

Aaron Hammack

I wish to report the glitch where you get instantly booted back out of the area Digi is at is still present as I just now had it happen to me and I can't think of a way to fix it as closing the game completely didn't help so I guess I can't realocate my points. Also think you could let the player redistribute their points anytime like our followers can please? That way if this bug happens we can still redo our builds.

Anonymous

your partner levels up waaayyy faster than you do, also leveling up becomes painfully slow even with challenge me and the 20X multiplier on the broken sword