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Again sorry this took an extra week but there was an incredible amount of work implementing the new bodies. 


Update this month was implementing new models. The new models should be a lot higher quality, and more easy to manipulate, shape, and for me to update in the future. I did have to fix the hand placement for nearly every animation however so if you see something that looks funky let me know. I also added in some new tails and a few new textures along with a new set of teeth and the ability to make teeth longer.

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Comments

dragonslayermaster ornstein

I can only imagine the potential you would achieve if you managed to reach the quality of h0rs3. it would be literally rtx on for this game

Anonymous

There's some model tearing with the snout/noses now. Maybe it's just me but at least the tearing with the shoulders is fixed in this update.

DJ_Wolf_

Can you do more double fights in the game and maybe the opponents will get stronger ?

DJ_Wolf_

The fight with the beast is buggy, the beast lies on the ground, but not like it's fallen, but like under the tree outside of the fight. Can you fix this ?

GambiarraGringo

The Beast only has half a cock! But other than that the new models look nice :)

Sarasas

As much as I enjoy the new models, here are some bugs I found: - Bandit Boss becomes invisible if you are a bit far away from him in the overworld - If EarScale is too small the snout will tear from the face model - Size explosion animation finishes before the actual effect - You CANNOT REALLOCATE POINTS anymore after reaching a certain size because going into the Plush's cart area will instantly teleport you back to the beach, I guess this is because the model is too big and touches the tunnel's trigger point as soon as the player spawns in the cart area - Distance from the player to the follower to trigger the follower to walk toward the player probably scales with the player's Size stat. This makes it so that in a new save there is no issue, but when you get bigger the follower won't follow you until you are pretty far away, then when you get very huge they stop following altogether and teleports to you instead. will update later

Anonymous

Exciting new models! Is there a formal way to submit bugs? I found a couple more to add to Sarasas' list but don't wanna clog up the comments on here!

dragonslayermaster ornstein

Well I just found a new issue with the main character's cock being detached from their crotch.

Raindance Oberts

Found that every cheek except "bunny" and "furry" aren't parented to the face; can't color the chest fluff; can't color the hand nails; after a fight when you become super macro, the camera will get stuck at that height in the overworld. Beast continues to lie down during a fight when transitioning between defense and offense (kinda looks like he is trying to break dance). Beast also is missing half his shaft in the overworld, length wise. There is an audio bug that occurs out of town that mutes footfalls (not sure what causes it). I remember there being ambient noises, was it removed or is it just another audio bug? These are what I have encountered so far, other than all that, love the new models! Keep up the great work! :D

Raindance Oberts

I have seen this too. Cocks are located low enough to reveal the vagina in front of the male bits.

spimble

booty slider seems to make it uneven when its up

spimble

infact, the left cheek seems to be larger than the right. interesting, even when the booty slider is all the way down.

Anonymous

I think the breast slider is bugged as after a certain point they just move to the side and don't get any bigger

digitalfurbelow

its been noted, I think it has to do with how I changed breast scaling to be dependent onteh shoulders

Anonymous

The dragon and dino cheeks are not attached properly. Other than that the models look really well.