Growth RPG Passive combat. (Patreon)
Content
I thought I would ask everyone for feedback on this as there has been a lot of different opinions on the new combat system, quite a few want the old system. I have been thinking that the people who want a more traditional RPG experience probably don't want the added complexity of movement. so I wanted to put it to a poll as to how to handle passive in the future.
Removing movement means instead of hitting enemies that are within a certain sector instead skills would have a number of targets they hit. And I can have this scale with attributes so the bigger your character the more they can hit.
If I do keep the movement in passive then I can also add some perk that would make you and your opponent immobile but increase attack lengths, so you can still stay in one place