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Changelog

very quick hotfix to fix the bug for not playing growth animations

so if growth animations are not playing make sure you are on V0.6.0a

Focus this month was on adding some more customization options and updating the growth system.

For customization theirs quite a few new bodyparts, scales, spines, fin, wings, new tail, insect thorax, new paws and feet. Horse feet will also now work with digitigrade. As well as models have been updated to look better at bigger sizes.

For the growth system a lot of fun new additions. New animations have been added along with retouching some old ones. Animations now have their own personal growth rates so its not constant the entire time. So there's some pulses, and explosions and delays. A new effect has been added too waves/pulses across the model, will be mainly seen in muscle or size growth animations. Camera angles for each animation have also been added.

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Comments

Robert Blake

The Companions/Mercenary followers will glitch outside of the world when transitioning to certain areas. They still show up in combat, but they no longer reset to appearing nearby the player. For some reason they end up at the bottom of the map in overworld, endlessly falling, only found out where they were when using the character editor on one of them. It's problematic since I'd have to use ghost to actually reach them to make contact to ask them to stop them following. Not sure if there's a specific area or console command that can be used to temporarily fix it.

HALODREAMZ_117

there seems to be an issue with NPC dialogue. Sometimes they won't talk to me at all or certain dialogue options won't appear.