Home Artists Posts Import Register

Content

Heyoooo!

How do you do fellow patrons? Today its that day of the month where I put updates on the progress. Slowly but surely I am working on the game.

I am still working on the backgrounds building. this time with the ruined style.

I also finally did the moss/grass on the ruins tileset.

Another thing I had half done but hadn't implemented yet was the directional animation code on the ranged attacks and throws. 

The animations need to be finished and also made onto the other costumes too.

There is a new enemy in the rooster! An imperial tank. He is a big human with a big armor and a big shield. he only looks around and also focuses on you, if you get near it will do a shield bash, also its immune to damage on the his front.

Here is the basic design, but the empire has a version of him that will be around the camp near the forest edge.

Of course the attack has to be tweaked still. I really would want to just block your path and push you, but right now you really can roll through it and will not get hit, still he will turn around and keep an eye on you.

And just the past couple of weeks I finally started a long overdue work on patron characters.

Here have a sneak peek.

He probably will show up in ACT2, in the city.

I think I'm finally picking up speed on the game development, I never stopped working on it but usually the art assets take me so long some time I feel I am not doing design or coding. 

I have been writing stuff for ACT1 of course, and the second quest is almost finished. there are 2 quests more half done.

There is plenty of work on ACT1 right now, the game has a lot of unpopulated zones and I have to change that by thinking of stories on those sub areas.

Anyway, I hope you still are hyped for the game development and keep being around you all are fantastic and I don't deserve your love and support. Sometimes I just wish I didn't have to worry about money and focus full-time on the game development.

C'ya!

ART: bonk!

by: @octipop

Comments

No comments found for this post.