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Hello hello!

Man each time I have to think of an intro to the updates I draw a blank and it's getting harder and harder to think about a greet pharse...

:D

Lets start with rainbows...

This month I've been mainly working on the code for the bunny boss, the fight is finished. The boss will have 3 attacks, one of those will be the rainbow barf.

something went horribly wrong...

But managed to fix it in a couple of days.

it might be a tad too easy, I may do some additional shots. We will see.

So preparing for the final stuff related to the bunny boss and this month's work is the fact that I had to spend quite some time doing the "nakey" sprite version of all Rynn animations, so I can add new skins easier.

Tbh that process was very tedious, but will probably make the work on skins very quick.
Using a papedoll and adding clothes ontop is a good way to streamline the process, but cant be applied really ingame just when I work with Aseprite because ingame would be a waste of rendering time, just do one sprite instead of multiple just to draw a character.

Probably with the more complex skins will be harder to deal with.

Today even I started doing the bnnui suit.

When they are ready ill be adding it to the game and next build that skin will be unlocked
(Thanks patron that has dissapeared from earth, wish I could contact you but I found no contact info or media to look for you, if you are reading this pls DM me so we can talk again.)

Remember the alpha build?

Play it and find Kiuna on the tree tops!

hint...

So there is that, little by little I'm inching forward still. This week I will finish the bunny suit and then probably focus on new forest assets and decorations, then also code some more stuff and focus on populating the ACT1 (compared to the linearity of the prologue the ACTs will be harder to work on.)

See ya around!

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