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Hey folks!!
This month has been a busy one! I've been studying a lot on the 42 course, getting some work done on my home and of course working on the game.

Mainly I've been preparing a public demo build with the prologue part, and talking to the publisher about it, so soon it will have an official announcement.

I've been doing a lot of debugging for the demo.
Had to change some collision stuff, because the player could get stuck on walls if rolling in a weird way into them.

The boss arena not having walls can actually crash the game if the boss isn't prepared for it so some temporary walls are added.

Also I keep finding issues with the sound engine, but this time I think it's solved it definitely.

Tweaked the jump strength to avoid players getting uphill on a slide and a wall.

I coded a little object that changes the background in a room, so it can have for example be forest and when entering a cave change to cave background.
First I did it a little brute force on that, but then I joined the illumination transition, the weather transition and the background transition onto one object, so there are less controllers in a room and one handles all the code at once.

Also I created a new type of solid object.

the chain breakable one. this will be cool to use, I did it so it starts destroying its neighbors with a timer, so it can be used for disappearing paths.

I've been working also on ACT 1 and more content there to make a Patreon build with the start and the first quest where you recover Rynn's clothes and learn the basic attacks.

Just now I'm working on the part where she unlocks the double jump. Still thinking on how it could be unlocked. I thought of an enemy high up where it has a shield if attacking from below and it needs to be attacked from above to kill it.

This might be a good idea story wise to anger Rynn enough to unlock the double jump.

After that the zones need to be finished, adding enemies and hazards. and be sure to check there isn't any place that the player can get softlocked.

And this month my next objective will be making a new quest, where you rescue a merchant. adding the Kiuna boss to the game and her quest where she lost her pet.

Anyways though there is little to show, I've been working hard on the debugging and the new stuff. I probably upload a build this weekend with the first quest finished if everything goes as planned.

Goodb ye! Change tha world!

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