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Well well, the short month came to an end, and I worked hard on my spare time to get more exiting stuff into this update. As I am writing this I still don't really know how much I managed to do. 

February is my birth month, lots of stuff happening on weekends. Got to travel and hang out with family and all that. Also I am currently working on a day job to get money, and also studying hard on a very good programming course. Hoping to get better at developing the game or at least a good job in the future.

This month I started working on a patron NPS reward, still a lot of work to do but its going fine and steady.

She is Jentai, a powerful vampire that will lurk the city at night.

She will be clothed though, I still have to draw them.

Finished the privacy screen graphics. But still haven't coded the actual changing clothes menu. It's all ready for it to be coded though.

Also I started finally working on the final enemy deaths, that will appear on the main game, because Rynn uses fire as attacks the enemies will burn to death.

And also the dragon bat has a special death that make him explode.

In theory the explosion can damage Rynn but I never managed to get actually hit by it. I don't really know why.

Finally, something I've been planning to do for so long, and is making the graphics for the fire attacks propper.

the old one was fine, but lacked real fire feel, so i used a particle designer to get them better.

how do they look? Maybe I need to adjust the graphics so it looks more impressive but I am happy with the general look of the attack.

Now time to get the other attacks from the combo with the same style particles!

There are plans also on making the final sprites on Rynn's idles, attacks and the potion drinking, I still need to do the whole swimming animation also (I almost forgot about that).

Well this is the end of the dev blog. I hope you all are enjoying my updates. Because I like seeing my progress. Soon I hope there will be a substantial update if nothing major happens.


Cheers!

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