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Hey hey people!

RareDoggu here, I am writing this from my laptop I am not home and wont be there almost all days because I am attending a coding bootcamp test, this program is to enter a full 3 year course on programming with lots of opportunities. And the bootcamp is very intense, it is open 24/7 for 25 days and we have to do lots of work.
Yesterday we had the first exam and was stressful and very cool, those are all test not real stuff but in the end of the 25 days they will evalue all the people and a lot of non coding factors kile teamwork and social skills too, seems like a good way to see who is really interested on the program and allowing people to learn in a non traditional enviroment.

Well stop that already! We gonna talk about the game, just a warning, probably this month of December I will be working very little in the game, I´ll try it tho to push some updates, mostly art I think because I will be burned of coding.

Starting with the Kiuna fight, it´s already finished, only need to think where to put her in the forest and write the scene and quest!

About other things, I was doing lots of art for K'thani´s house, and realized that I never coded any type of stairs (like the castlevania ones), basically a ramp that you can go through or climb depeding on the input.

Still some bugs to flesh out, like when turning around Rynn will fall through them. But basically works perfectly, you just have to be holding up when first hitting the stairs and it will trigger. It also detectsa if not only the feet are colliding so Rynn wont get stuck inside them.

I got an announcement also! I partnered with a producer that will help me finance the game!

Thanks to that I can get a musician that is very good and is apporting very much to the game. 

Check the audio in this youtuve video:

https://youtu.be/5EnvBsYIN1E
Sorry I cannot embed it somehow. :_(

I just got the first two songs. And the amazing thing is that we talked about making a dynamic music engine. The game will have a base music track, more calm and giving a better feel when exploring and platforming. Then when combat starts it will add layers that make the track more action oriented. Coding the engine was in theroy easy, but tewaking it to work well was a little harder, I had to revamp most of the sound engine I made before, because that only took into account a single track at a time, so when another music labeled sound started, the previous was fading out.

I was working on the tree tileset a lot, tbh its harder than I expected, and did lots of color and texture corrections.

After completing the overall tileset I tried it in the editor.

And in the end test it with the lighting engine, I feel it works well but need lots of decor to work even better.

K'thani will have a nice treehouse.

Now, because due to stuff happening irl, I've been missing some patreon rewards for you guys. 

So I will list them here as for december 2021  this are the current ones that are pending(the lined ones are complete):

  • Background NPC: RaxTheHero, FarionFey, AlexanderRoper, Belblind, Omikron.
  • Enemy: RaxTheHero, AlexanderRoper, JokerBoney(Big bunny boss), FarionFey.
  • NPC and Quest: FarionFey(Quest pending), Belblind(Quest pending).
  • Player costume/skin: No one (Tier too new).

Well and those are the people that have pending stuff, feel free to contact me (next mont a bunch of you that arent here will be here, you got to 6 months almost!)

Also, thank you all for your support I really appreciate your support! And also to thank those of you that booked some commisions from me last month when I had some financial trouble.

And merry christmas to all of you! I am logging off already, my laptop is dying!!