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Wawewiwa!
Time for a new progress update!

This time seems like im having less and less time to work on stuff. My irl situation has been changing a lot lately, and every month that passes I feel like im not doing enough for you guys, but there is a new build in the works, one that will start putting friendly NPCs, so all you patrons that are Imperial guard or superior can have a wandering Background npc ready there in the Act 1 town!

To start, I want to remind everyone about the patreon tiers changes I made in the middle of the month.

-Adventurer tier now it specifies that the NPC character will have a related quest (this is new but was kinda expected to be there) The quest could be just the NPC being the quest giver or a quest in the game will have something to do with the character, like being rescued, or delivering something to them.

-QueenMagi tier now specifies that the enemy could be a normal recurring enemy or a miniboss you encounter once (miniboss being a more powerful enemy but not a full boss, I'm keeping that to put on another tier in the future when i have better locations and grasp on the possible combat arenas).

-Imperial Guard tier now comes with a new reward, the background NPCs, they will just be normal NPCs (sprites of idle and walk, nothing fancy) and they could have a line or two but will appear as a floating text not a full dialogue. This reward also is given to all people who pledged a superior tier, and also will be retroactive (people who already pedged there will have the reward counted).

-And also I made a new Tier, paralel to QueenMagi, the Templar Knight will give my supporters the opportunity to make Rynn wear something special as a full on costume unlockable in the game (This will be affecting the portraits as well as all the Rynn sprites outside the prologue levels).


I have to bring some attention at the lack of updates on twitter i was having, well since my drawing tablet work I got into making other stuff for the game like level design and thats pretty boring, but after I got it back I was doing a patron reward character that is pretty cool, not gonna spoil a lot onlu that she is Febria.

About that level design I was mentioning, I'm finding it very hard to do somehow, I really lack training or knowledge on that front, so no wonder if in the future stuff gets changed around 

Two examples of pretty boring stuff, two rooms of the forest.

Some moody look, this is a very cool lighting engine use, I like fireflies flying around, but tbh my plan for the forest was to make it daylight with the fog i showed last month.

But is good to start adding critters, in theory the mini bats were critters bc they didn't fight back but were annoying, so I consider them enemies.

I also did start doing more assets to use in K'thani's house. The door is important and looked cool.

The last thing to show this month is the colapsable floors and platforms. 

It was something I had in the backburner for a while but never managed to work on them, tbh it was a pretty easy implementation. 

One thing to note is that to not really mess up the camera and the gameplay, the shaking on the assets will be only on the visuals. If you look at Rynn, she didnt move with the platform.

It might be breaking inmersion but I feel gameplay is more important. (If i did make her shake too, the game would probably have some kind of collision bug, hehe)

So, my thoughts about this month were really that I didnt work as much as I planned, mainly bc lots of irl stuff happening, but looks like I did more than I thought. 

My stuff that kept me out of deving was:

-Had to go to my family home and clean the garden, to a point I had to pay a gardener to help me.

-Lots and lots of bdays (wtf people, why so many people have their birthday in june?)

-Babysitting my nephew for a weekend.

-And meeting a nice girl.

c:


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