Home Artists Posts Import Register

Content

Wat is dis? owo, a new update?

Yes, im trying to do a monthly update to keep things consistent and informing people interested in my stuff.


About tilesets:

Well kinda i got tangled into the drawing textures vibe, ended doing 3 different tilesets for the mountain levels (one was already done). Those tiles have transition tiles so can be used all at once.

About new Collision objects:

I made some basic breakable block (base code and a temp art), that has some armor assigned to it, so when some object is too strong for normal attacks you actually will do 0 damage to it.

About NPC interaction:

Did some work also on the interaction front, you can talk to certain characters, is still in dev, but they have storing variables to know what they have said already. Not sure if I will make dialogue choices, certainly I made the code open enough to contemplate that possibility but the story may be too narrow to let the player make choices (current conversation is not final).

About combat:

I made one final main adjustment to combat, Tied the basic attack to the energy so Rynn wont be able to stunlock enemies like this.

So now the combat looks more tight.

About next steps:

I'm kinda mentally blocked right now and I don't know where to proceed, I have some list of things to do, but it may be time to start making the start of the game properly just because there is enough stuff to start getting over the prototyping stuff. (Though I need some more assets for that). 

So, what do you say, start making the starting area and game-play or keep iterating on new features?

Comments

No comments found for this post.