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200+hrs, ton of time building+match ingame look, map so big it basically break game in some parts.  HUGE PERFORMANCE DRAIN so do not be surprise if run shitty.  All 250+ lights come at fps cost.

Had big parts of map done over 1yr ago but put away bc was unusable even for look around.  Have done bit of perf improvements+since new cpus+gpus out now, should now only cause your pc melt instead of explode 😉 So like other LookOver envs, is not usable in traditional sense of env.   Map so huge with so much geom/materials that light baking broken.    Bc of this certain part of map not look as accurate in vam as look in Unity editor, so recommend put pixel lights at 6 in performance settings.

Features:

  • Full reassemble+recreation in Unity for VAM, as with prev LookOver envs have ton of hrs spend in alt tab between unity and game for detail matching
  • Multiple cubemap for every part of map, direct from original game files
  • Whole map moveable if select CustomUnityAsset atom, very useful if already have models+lighting and want change to diff room on map, make sure disable collision first


available HERE 

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