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(8k screenshots so welcome zoom in.)

Model/texs done, some cloths need fix since original meshes fucking terrible in many place. Might need complete remake main outfit. 🧙‍♂️  

Still need figure out solution for hair since both would prob need be unity asset and know many many of you hate deal with.  May attempt try something in vam hairsystem.  Hair in screenshot is from Classic outfit import as clothing.


So anyway here are few notes about model so far

- Wanted focus on as much detail as possible, from in-game model can see lowres abs/veins so here have bake ton of detail in normal map for try recreate, bring model into 2020 level quality while keep original vision.  So have spend way too much time on make muscle definition, veins, finger/toe details, imperfections, look great ingame.  Expect similar level of details like Aloy.

-Since muscle detail in normalmap and not morph, will not cause deform clothing. 👍

-Redone all texs since was not 100% happy how Kitana body texs turn out and was require huge amount of work, have include small skin bumpiness for give skin better look up close.

-Reshape breast/butt compare to Kitana model, wanted less blocky shape while still keep all canon proportion.  

-Face tex is from retex sent by Urbanator.  Will include original face tex but am not recommend, retex with makeup look much better and was only able do so much for work with original super lowres 2011 facetex.


Am still trying figure out how best way redo main outfit/hair so release in weekend.

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PixelPorts

GAWD DAMN Cant wait!!

Clayfacer

looking great 👍