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So real life went crazy for bit but am finally settle in now.  Many more releases come way soon+faster, but am thankful for those who are stick with me during difficult crazy times.

Have Cammy SFV vs. Claudio Tekken7 + 2 costume each on famous Grid stage of SFV.  Was going make only Cammy first but wanted practice make male model so here have bonus.

Some important things note:

- AM HIGHLY RECOMMEND USE MACGRUBER POSTMAGIC  if want accurate ingame colors for SFV chars/stages.  Have included LUT file from game and is in /Custom/Assets/LUT/, need use with LUT plugin in postmagic.

- Cammy hair+beret is assetbundle which is difficult deal with.  Tried very hard get work as clothings but braids/longhair just not work and look terrible mess, also collision not work on hair bc have major trouble not cause mesh go crazy and explode Cammy model.

- Because hair is assetbundle, will need do reposition manually+link to Parent/head and set position rotation to "Parent link" every time want use model, have example in default scene. 

- Cammy body use as close to original model geom/shape as possible without have big hands/feet bc problems with previous attempts in other sfv chars.  This meaning that may have weird shape things if have her leg bent up.   But tbh is already problem in vam default, and when was have choice of make geom closer to game or make close to daz, went with close to game ofc.   Leg bend issue not going be fixed until VAM 2.x so need just be aware.

- Cammy gloves end up look like shit in some part, but unfortunately is problem of original geom+ how vam make everything look shit when import clothes.

- Claudio hair have sim data but is not enable by default for save fps, can still go and enable manually if want.  

- Claudio tattoos on face/arm are decal, can be remove ez.

- Have include 3 diff version of grid stage, normal with directional light/baked lighting with shadows direction match in-game, baked lighting but not have directional light (need add own lights for have shadows), and no lighting baked/no lights added for those who want add own lighting instead.

- Was going to be .VAR only release but have so many files (1gb+ file size) that was few problems with try pack .VAR so said fuck it and release like previous. 


Mandatory things:

  • Do not redistribute or repackage my work.
  • Do not use my work as base for derivative or other distributed work without ask my permission.
  • If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
  • You may do small modifications to my work for own personal use but you may not distribute them.

For install, drag "Custom" and "Saves" folders in VAM folder and should be working to place automatically in correct file position.   Open one of .json files found in /saves/scene/VGC/SpiralArrow_vs_SiriusArcher_VGC/ and have 4 diff scene in folder if want full chars+grid scene or just grid stage scene.

DOWNLOAD(copy+paste):

https://mega.nz/#P!AgBvIEIIjhqkLm9YKfefnyr0nlwlxNiCHyupkNnUiJi7BElekb1nQCaTQzSVZXiTudmcqtX0NTEHv38e7MzyOb2xnFLw25dpDhz1HA3n96eBpSDeiiT2gQ

Password:  Cammy1_1Claudio1!!!

Files

Comments

skeev

Can you please provide a step by step guide for retards? I just started using virt-a-mate and have no idea what youre doing with the beret or where to even do that