April '19 Patron Polls (Patreon)
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Hello patrons!
With Overgrown: Genesis coming to a close, and the final stage now underway, I'd like to gather some feedback about enemy types in the game!
There are a total of 6 unique enemies in Overgrown: Genesis, namely:
THE WALKER: First enemy encountered in the game. Basic variant of the infected. Average health. Moves at a shambling walk, but speeds up a little bit when spotting Juno. While not particularly dangerous by themselves, they usually move in large hordes, and can easily overwhelm Juno if she's not careful.
THE CRAWLER: Very slow enemy type that moves at a crawl, encountered only in dark, underground areas. Despite the slow movement speed, because they are usually found in cramped, dark areas, they can easily corner Juno if she is careless. They are also heavily-armored, and take a lot of damage to bring down.
THE HOUND: Mid-stage enemy that moves quickly once they've spotted Juno, but upon leaving their patrolled "territory", they will break off the chase. While low in health, their fast speed and the fact that they move in tight packs makes them particularly dangerous. Furthermore, they are mainly found throughout the Cold Pines stage, which is completely covered in pitch-black darkness.
THE RUNNER: Early stage infected who move at mad sprint. Fastest enemy in the game. Fairly low health, and usually found roaming alone. Melee weapons are ineffective as they are often upon Juno before she can react.
THE REPTILE: Found only in waterlogged areas, which disables Juno's ability to run. They can move extremely quickly in the water once they spot Juno. Their fairly high health (second only to Crawlers) also makes them quite intimidating.
THE HIVELING: Immortal enemies who cannot be permanently killed without eliminating the Hive boss. They regenerate quickly after several seconds once they've been put down. Average statistics across the board in terms of speed and health. However, given their extreme durability, they can be troublesome to deal with.
Of these six enemy types, which was your favourite? You can judge them based off their difficulty, behaviour, or perhaps simply appearance alone! Comments are appreciated, and will help me to design better enemy encounters in future projects!
Cast your vote and leave your opinions now! You can vote multiple times for this set of polls!