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Hello patrons! I'm pleased to announce version 0.08 of the renamed Overgrown: Genesis (formerly SZ) will be out on early access in a few hours (give or take upload speed and my schedule)! Release dates for various tiers are as follows: 


$30 pledges or more: 20th January

$15 and $5 pledges: 25th January

$1 pledges: 30th January 

Public Release: 19th February 


This is a fairly significant update for the Overgrown series, in terms of basically everything - gameplay mechanics, cosmetics, scenes, and so on. Currently only two out of the four new CGs are complete, with the other two being in B&W as of now, but since most of the actual gameplay is done I'm going with this month's policy of releasing all playable content immediately and patching in the CGs later. 


As usual, the full changelog can be found below! Spoiler warning! 


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0.08 NEW CONTENT: 


* The primary mission of the "Return to Brookside" questline is now ready and playable. Journey to Dangerzone North, and you'll encounter old enemies Billy and Gavin, who have been at each others' necks and left destruction in their wake. In this mission, the main goal is to retrieve the APC, which will allow the evacuation of the safezone to begin. Do note the safezone evacuation CAN start without completing the sidequests - but this will result in a penalty that I will expand upon in the next update. 


* Dangerzone North maps have been added. These include the Suits HQ, the Garage, and the Flooded Basement. 


* Added the new Reptile enemy, who comes ready with his "attack" scenes. His bad end scenes will be patched in shortly. Reptiles are found in watery/flooded areas. They replace the Crawlers in the Safezone Sewers. 


* Watery/flooded maps now disable Juno's ability to run, making it that much more terrifying when you see the new Reptiles and move at a crawl... 


* The Runner's bad end scene now has new CG! 


* Added new sprites and facesets for the "Operative" (first seen in the hospital at Hamlin Square) and the "Soldier" (who you will find after the evacuation). 


* All items now have relevant icons attached to them! A small, but essential cosmetic element! 


* New item system that organises your loot for you! 


* Experimental new "barter" system in place for all merchants that should make trading a less hectic affair. 


* All those bottles of bleach you found now have a use. Certain areas of the map will be cut off or blocked by plant growth, which can be destroyed using bleach. These won't block essential pathways, but instead things like loot and shortcuts. 


* Small parts of Fort Patton are playable immediately post-evacuation. Will expand in later updates, especially with regards to how well you did in the evacuation process. 


* SFX effects added here and there... too numerous to list individually. 


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0.08 FIXES: 


* Fixed the missing fadeout for the Anguished Runner. 


* Typos and grammatical errors in dialogue corrected here and there... Let me know if you find any! 


* Tileset issues tweaked with to allow better movement ability. Can't be perfect, really, given the nature of the engine and the way the tiles work. 


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0.08.2 PATCH:

* Added CG + text for the Reptile Bad End scene.

* Added CG + text for the Hound Bad End scene.

* Hopefully, fixed the bug that stopped Cassie's quest being marked as complete.

* Numerous cosmetic issues with tiles and text have been addressed. 

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Comments

Anonymous

love to get link

Anonymous

i thought i was a 5$ patron can someone explain why i didn't get a link to this?

dystopianproject

Odd... You didn't get it? I will manually send you one. Can you please check to see if you are pledged at the $5 tier, or at "No Reward" for some reason?

Anonymous

yep i'm at 5$ reward tier but thanks for manually sending one i'm excited to play!

Tojo

Hello is it possible to get a link for the .8 release?