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This update had a few primary goals:

Address Feedback

Nearly two months ago, I asked you for feedback on where we’re at. We received a thousand surveys, and we’ve been doing our best go to through them, and proceeded to:

1 - Address it as best we can immediately in 42

2 - Write down potential plans and fixes to address issues you may have brought up.

3 - If neither of the above were immediately possible, we at least wrote down trends and concepts such as ‘’this feature is a problem because X’’, to be addressed with future design.

4 - Attempted to improve user confusion with certain areas of the game. A lot of the feedback related to things that were already possible - probably the most common one being the ability to disable edging, which used to be on a slider, but is now a simple toggle in the edging menu.

Update to the latest tools, improve workflows, get our shit together.

Look - full transparency, spending time on things like this usually isn’t super popular among customers. The first 3 years of this game’s development, the development cycle didn’t allow for the time needed. After we changed to a longer cycle, we decided to start by making some huge changes (39, 40, and 41) which had huge risks of breaking in various ways (and they did, and we had to take the time to fix that).

Now that we’ve completed the huge tasks relating to reworking how the core of the game works, we were able to take a step back and take the time to do this.

We updated from Unity 2019LTS to Unity 2022LTS, which has been a great boon both to error-fixing and general usability. We improved most of our workflows and methodology, and are generally far better organized and efficient now. We were also lucky to have external help with this, as upgrading unity 3 LTS versions is no joke.

The better workflow has been a great help after what has been a fairly challenging year in terms of bugs and complex work - After the last 3 versions, we were definitely closer to burnout than we should have been, and now things are sailing far more smoothly.

Elaborate on the work done over the last 3 updates.

The last 2 points may not apply to everyone, but this one will.

While the last 3 updates have been about reworking the core of how tasks function, this one is about improving what we made. We added several systems that should make each task more compelling, more varied, while also acknowledging the feedback that tasks can already get too complex for some - we want to add variety and depth without having her asking too much from you at the same time. It’ll take some tweaking as usual, so give us some feedback on the new flow!

The full patch notes can be found on our site


Comments

Anonymous

Talk about a big update my goodness

Reverend357

I had my suspicion that the slider could disable edging but I was never sure. I absolutely despise edging, so yeah, I am very happy about this...and I am not even using the game for it's intended puprose, I am just occasionally checking in to see what changed because I find the whole process interesting....Compared to when I first stumbled upon this (back when she was still succu-chan and had smol boobs...and a dual digit file size) this fucking programm blew up. Noice. Not my personal taste in fetishes anymore, but still something to visit every few months....your tenacity and endurance for this project alone is fun enough. some triple a devs could learn from that...

Anonymous

For some reason im getting no tasks and its stuck on just letting me not touch. It auto completes stuff and only shows a task when its 'dont touch'

Anonymous

I don't know if it's me or the app but every time she opens a portal and starts stroking, it cuts out and the app stops working. I found I can avoid it by disobeying when she opens a portal, but that was one of the best bits.

Anonymous

I hope you can make her more adjustible like ass, thights and face. Also let her take more control and punish more if you dont do what she wants like more bondage and pain play then or threat with more chastity time