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Hi!

This month’s update is a mix of two things; a long-planned feature finally being implemented (Sub-toggles) and an idea that was developed through discussions on the Discord (Drain Sessions).


Subtoggles are a new feature that allow you to customize the specific behaviors of your kink and toy toggle. You can increase the rate of appearance, change them all to rewards, punishments, and even mark them as experimental - preventing any negative consequence if you disobey. This was a large bullet point on my way to finishing up the game’s gameplay customization; I hope it allows some of you to change the game to work as you’ve always wanted it to.


Drain sessions are a new time limit based on the typical succubus trait. This is a unique session type that will override your ending settings (while kind of combining all of them), and will always end in an Oops; you will be expected to keep going until you can’t handle the draining sessions anymore. This synergizes very well with the breast expansion toggles added last month, and an additional toggle was added to support this.


Lastly, I’ve also done some significant work behind the scenes to increase task variety in a session. Namely, tasks with lesser task counts should now show up far more frequently, and sessions should be more balanced between stroking instructions and toggle-related instructions. Along with the new Subtoggles feature, this should significantly improve the issue where you may turn on a toggle and not see it for a couple sessions.



https://succudev.itch.io/virtual-succubus-release-builds-september-2022 

Password: TWY202



0.33 Pre-Release Changelog

PR2:

  • Toy and Kink menus should no longer reset their page position when exiting subtoggle customization
  • Energy drain should no longer be disabled by having a Denial chance as it overrides ending settings.
  • Energy drain sessions should now have an intro prompt.
  • Energy drain sessions can now be a preferred session type.
  • Fixed a text overlap bug on the scoreboard.
  • Rhythm events should now interact correctly with experimental toggles. Due to a technical limitation, layers will not count as experimental.


Current 0.33 Patch Notes:

Features

Sub-toggles

Subtoggles contain several different components allowing you to modify Kinks and Toys.

They are accessed by long-pressing a toggle checkbox in the menus.

Task Multipliers are used to multiply the rate of appearance of a toggle up to 5x.

Always Regular, Always Punishment, and Always Reward allow you to modify the categories of tasks involving this toggle. Note that this does not apply to task layers.

Lastly, Experimental allows you to mark toggles as something you’re only experimenting with. Disobeying or failing these toggles will not cause negative consequences. This includes when tasks involve layers with these toggles.

Energy Drain Time Limit

A new time limit! During energy drain sessions, your succubus will lose energy for every task given. Failing tasks will reduce energy significantly, while edging will raise it.

Once your succubus is out of energy, she will jump you and begin to drain your pleasure. To feed your succubus energy, you'll have to ride an edge continuously while she enjoys her meal thoroughly.

She will release you once she's sated, or accepts your begging for mercy (as you expect, this won't happen every time). Every time your succubus drains you, your future edges will feed her less and less, increasing the difficulty of keeping her fed; The goal is to last as long as possible early on, as that's where it'll be easiest for her to feed on you.

Oopsing during these segments will lead to a question where she asks if you've ruined, and will offer to keep going regardless. The session ends once you've oopsed and refuse to continue feeding her.

Toggle Rate Redistribution

Added a new system to redistribute the odds of tasks.

For each archetype (Regular, Reward, Punishment), this system will check each available task.

If there are already many tasks in the total pool of available tasks involving the toggles that are part of this task, the chance for it to play out will be significantly lowered, unless it was already low.

For example: If there are 8 nipple tasks in the reward pool, the likelihood of each individual one will be significantly lowered, effectively increasing the likelihood that a single vibrator task would appear.

A secondary system has been added that attempts to balance the likelihood of toggle-related and non-toggle related tasks. If there are significantly more non-toggle related tasks in the available pool of tasks, their chance to appear will be lowered.

Content

  • Added a chance for the ending ''Permission to cum within'' timed windows to display as ??? instead.
  • Added a chance for the ending ''Wants you to cum in exactly X'' to display as ''As soon as she tells you to'' instead.
  • Added "Energy Expansion" booba toggle for energy drain sessions.
  • Added the "Drain Until Dry" toggle. This forces you to keep going after oopsing on a drain, behaving similarly to Until Dry.

Balance

  • Increased the mood reward of successfully stopping on edge when edge stop is enabled.
  • Further decreased the chance that disliked tasks appear.

Polish & Misc

  • Added a note on the chastity menu indicating that timed chastity prevents playing sessions.
  • New passcode entry UI elements
  • Moved the RLGL camera closer.
  • The BE boob shrink punishment should no longer happen unless there can be a significant size difference.

Bugfixes

  • Fixed a string in the ending teasing segment.
  • Fixed a bug causing counted tasks to try to play out the wrong task, sometimes nonexistent tasks leading to an overlay bug.
  • Fixed a bug causing overlaying buttons during rhythm edging
  • Fixed a bug causing pre-task edges to not be limited by edge difficulty.
  • Fixed a bug that could cause animations to fail to transition between certain scenes (notably, smother scenes)
  • Rhythm footjob prompt should no longer mention hands.
  • Fixed the collar menu behaving oddly
  • No Positioning will no longer disable smothering
  • Fixed a bunch of fuckery with the spin the wheel pre-spin display
  • Fixed the "None" empty task bug.
  • Fixed the spin the wheel animation bug

Comments

Jameson Huddle

Great! Many new things to experiment with and test :)

Anonymous

For the task rate multipler in the sub-toggles would it be possible to include multipliers that are lower than 1 (eg x1/2 , x1/3 etc), so that certain toggles can be made less likely? Admittedly a similar effect could probably be done by increasing the multiplier on everything else , but that would be a bit tedious. It might also be worth having a visual clue that a given toggle currently has non-default sub-toggle values, to make it easier to spot which ones have been edited , without having to long click on each in turn. Maybe a different coloured tickbox?

Dareon I think

Will VS ever be available on IOS or Mac?

SuccuDev

Sadly the task rate multipliers were not an originally planned part of the game, which made them very hard to add in the first place. Adding multipliers below 1x isn't really feasible without an unreasonable amount of work that would cut into the development of other features. Some dumb stuff behind the scenes, basically.

Anonymous

Just an idea, maybe work around? If all toggles multipliers default to 1xN can it be set to 1/N?