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Hey! The amount of support has been incredible, I’d like to thank patrons and everyone contributing feedback, I wouldn’t be able to make this without it.

0.01 has arrived, and with it comes many changes from the initial demo a week ago. I’ve been updating this previous post with all the details, so if you’d like to learn more, make sure to give it a read!  https://www.patreon.com/posts/36843483 

What’s next:

This month, I’ll be bugfixing, adding content (vote, patrons!) and refining the game. A lot of these minor updates may be pushed out in minor build releases throughout the month, if I feel like they’re necessary or would improve the game greatly.

Towards the end of the month, I’ll be releasing my roadmap for the future of the game. This will include my short, medium, and long term plans, along with many ‘’tentative’’ features that are unconfirmed but may eventually make it into the game.

0.02 will come next month, and will contain at least one (potentially up to several) large features, such as entirely new event types, entirely new mechanics, etc. I’ll be announcing what the features are towards the end of the month once they’ve been decided, and I’ll be releasing test builds to T3 patrons (and a few, select testers that have been giving me great feedback. *hint hint*) to make sure these features are up to the necessary standards.

The main reason only limited people will get access to the next test builds is primarily because I want to be able to experiment with features that may initially be very buggy - I don’t want to spoil the experience of people that just want to play the latest build. I plan to keep the main build updated throughout the month as features and new content gets more stable, along with a bigger release next month.

I hope you enjoy 0.01, the download will be in the patron-only post!

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