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The end of the month is the best occasion for a post about the work results for said month. But one illustrative scheme works better than a thousand words. So, we’ll post it instead.

What? No, this is not a whole Chapter Two. It’s just the result of a single planning meeting about one of the key events of the chapter. As you can see, it looks in such way that we can post it without being afraid to spoil anything. You won’t understand ‘what the hell is happening here’ anyway.

And this is how it goes. Many people think that the development of games of our genre consists of drawing sexy chicks and putting them into the RenPy engine. But in fact, for this month we automated the facial expressions, drew the junkyard, added some drama, removed half of the combat encounters, discussed a few new technologies and created a couple of roadmaps (this is one of them).

We hope, in April we’ll finally have time to draw some sexy chicks to put them into the RenPy engine.

Have a good spring, comrades.

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