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Here's something a bit more experimental that utilizes fancy fluid simulation on multiple levels! I always wanted to do an animation that places the camera within the stomach water to show what it looks like below the surface, something I might actually reuse in the future Encounter animation!

I did a couple of variants of this, including a blue version, as well as one that has the regular low amount of fluids, though this one is using smoke simulation instead! All of these also utilize translucent lighting, although in this particular animation most of the interior is still lit from the entrance. There's unfortunately a couple of unwanted polygons clipping since I didn't get the time to re-render this scene, but should I use this idea in a full animation, I'll certainly make sure to fix these!

Red stomach: 4k/60FPS (MEGA)
Blue Stomach: 4K60FPS (MEGA)

Steamy Variation: 4k/60FPS (MEGA)

Chloe Progress

Oh dear, this was admittedly quite the ordeal, but after starting from scratch with Chloe's fur four times over and eventually switching to a completely different middleware solution after a few frustrating weeks, I'm finally getting results that don't completely fall apart when the character is animated. I finished her eyelashes yesterday and have started doing her body fur just a few hours ago, which I'm expecting to finalize by the end of the weekend.

Unfortunately my schedule for her was a little too tight and didn't factor in that I'd get stuck with problems that required an investment into different software, but I'm happy to say that it paid off at least and we're now approaching the finish line with her!

Once her fur is done I'll probably polish up her maw a bit more with some corrective blend shapes and possibly some displacement maps to add a bit more detail in her throat. I'll keep you posted! :D

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Comments

Michael Lee Vogel

Man that looks amazing, and love the sound, keep up the awesome work