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The second Encounter episode with have a decent share of internal shots again, and since I now got my hands on a new renderer it was only a given I'd port over Zoe's stomach "environment". Next to the much improved reflections, lighting, and materials, the new renderer actually comes with some new functions, namely animated textures, which is a farily basic feature that has been completely absent in the previous renderer I'm using. I've used this to have properly animated water, as opposed to a plane I've been shoving around; as well as animated ripples on the stomach surface itself, which adds another layer of animation atop of the simple joint animation from the previous animations.

Next to the visual improvements, this new rendering approach is making the production itself a lot easier as well. The internal shots usually took a long time to produce since I always had to handle various amounts of layers for volumetric light, depth of field, motion blur, etc. All of this however can now be done in a single render!

On another note, I was finally lucky enough to get my hands on the elusive RTX 3090, and boy is it a brick. Let's see what I can do on this thing for the next animation! <:

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Comments

CakeInferno

Many thanks, these models have come a long way, haha! I'll probably still have it improved a little further for the actual animation! (:

Neo

I am wondering, how many times will be our guy in there this time! :D

Mesa123

Your stomach animations are actually the best I've ever seen! No amount of words can describe how amazing it is!

Anonymous

Woah.... Just...woah.

Ghostdragon

I can already hear the gurgles, sloshes and groans of that tummy just by looking at it. o..o

Mircea Kitsune

It's amazing to see one of your works with raytracing! Wonderful and amazing as always.

Michael Lee Vogel

This is looking awesome with ray tracing and it looks so cozy in there.

Lhiaans-of-Lhiardikaz

Very well done! Looking forward to seeing what you do with this! Will there be any maw enhancements?

CakeInferno

I'm considering to use the new renderer for the internal maw scenes as well, so the materials and lighting might hugely benefit from that. For any outside angle I'll have to rely on the old one, since Zoe's fur sadly isn't ready yet.

侍四

Just a quick question, but will there be multiple victims in this one or only one?

Jade B

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