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So I figured out a way to import the original hair model... which was actually really easy, I was just being dumb. And no, I'm not re-using the original hair, because it's ancient and it sticks out like a sore thumb compared to the HD version of Kaylee! BUT having the original hair, fully textured and conforming to the figure, made it way easier to get all the details with the new hair accurate, wheras before I was basically just kind of eyeballing it.

Behold, a new version of Kaylee's hair that's way closer to her original appearance! Unfortunately, I'm not sure if I'll be able to add it to the opening scene, which I've already rendered... but worst case scenario I'll explain it away as her hair being dirty and messy or something.

Oh, and if you're flipping back and forth between the first and third images and noticing they don't match up, that's mostly because of the camera angle being a bit different. The geometry of the new hair matches up almost perfectly with the original now.

I might bring in a tad more darkness with the roots for realism's sake, but otherwise I'm really happy with how it looks!

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