State of the Game - September 16, 2023 (Patreon)
Content
So... Unity, eh?
Let's cut straight to the chase. If you're not aware of recent events, long story short: Unity introduced some asinine new policies/pricing, and is now facing a lot of (justified) backlash from game developers from all over the internet. Many have already made the choice to switch to other engines. If you want to know more, the information is out there.
Chub Chomp Chill is also made in Unity.
I'm personally not affected monetarily by Unity's new pricing scheme (I wish I was making enough to be affected, haha), but the decisions they've been making lately have immensely damaged my trust in the company. I was already thinking about picking up Godot for future projects, and recent events seem to be making that decision even easier.
But as a surprise to me, I've actually been seeing rumors and speculation posts on the fate of Chub Chomp Chill. First of all, I'm flattered you all care so much. Second of all,
CHUB CHOMP CHILL IS NOT CANCELED.
I've worked way too long and too hard to just throw this entire game away because of a company's dumb choices.
Some of you might be thinking "can you port it over to another engine like Unreal or Godot"?
No, I can't. 0.6 is essentially the third time I've remade this game, and I don't have it in me to do it again. Let alone while learning a new engine. Unless you all want to wait until 2025 for 0.6. CCC 0.6 is still coming out. And will remain to be made in Unity until it's finished development. Whenever that is. I'm still not entirely sure when a game like this can be counted as "done". Theoretically, there's nothing stopping me from just renaming 0.6 to 1.0 and calling it a day.
But anyway, that's my statement on the whole Unity debacle. I'll show some more visual progress of the game soon.