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Hello, everybody! It's been a while since the previous entry! But I assure you I've still been at work. I'll give you a recap right now!

With 0.5.2 releasing last month, I've gotten to work on 0.6. Two of the main things I really want to focus on with this upcoming version are optimization and variety. So I've gone back to the main game model once again and have made more changes. As you can see below, the default proportions are a bit more grounded (though making more chibi-styled characters like before will still be an option).


The reason for this is to provide more "body space" to show off a different variety of body types. I'm currently working on a bunch of new shapekeys for different body attributes. Like double bellies, flabby legs, stuff like that. I really want to give the player even more options so they can really hone in on the body types they want to aim for.

It's led to a few hiccups though. Many shapekeys clip into each other at massive sizes. So unless someone knows an easier fix, I'll have to make a large number of corrective shape keys as well... oh boy.

But that's the general gist of what's going on with CCC lately. Wish me luck!

Now... moving on to something new... there might be a new upcoming game in our midst.

To lay it down quick, I like golf games. I was thinking about taking a small break from CCC to make a small, comfy Mario Golf-like game featuring my characters. Ebony, Brenda, Trista, and the like.


+ I'd like to have a small variety of courses with different themes (standard golf greens, slippery ice cream world,  breakfast plains with sticky syrup traps and milk lakes. Huge blobbly mountains where the hole is the bellybutton. Stuff like that).

+ I've been wanting to figure out online play and a smaller project like this might be a good opportunity for it.

+ Characters would have their own unique stats and animations that match their personalities, much like Mario Golf: https://www.youtube.com/watch?v=_uNGQSQgH_w

+ Perhaps each character has multiple weight classes (sizes) they can be in (lighter weights maybe have more rotation range. Larger weights can hit harder)

+ Some sort of free roam where you can just waddle around courses and be a fatty. 

I was thinking this could be around a 3-4 month project. I'm still working on CCC, as shown above, but this might take the front lines for a little bit for some variety while I'm hammering at all the size fixes for the CCC model.

I cobbled something out in Unity recently to see if I could figure out the simplest core basics: https://streamable.com/lithsu 

Though since this is Patron supported and all, your feedback is important as well. I'd love to know what you think about all this.

But, that's all for now! See you later, and thanks again for all your support!

Comments

An It

Legs, you say? 🤩🤩

Umiko Sasaki

As long as you're happy do both games

Armon Pax

I was wondering if you would add the ability to customize the different parts of the body so one could make their character have say a muffin top belly, with rolls stacked thighs, with Lamborghini booty, with over hanging arm sleeve. I wish you well in getting every thing worked out as you are the best Indy creator.